Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002271Dwarf FortressDwarf Mode -- Artifactspublic2010-06-10 20:332010-06-12 21:05
Nighteyes 
Baughn 
lowcrashrandom
resolvedfixed 
PCWindowsXP
0.31.06 
0.31.07 
0002271: Screen can be resized to 200+ tiles wide, causing crashes on some menus
I've had a artifact made as a figurine, I noticed it used about 3 types of bone stacks, camels (17) and crundles (2+4). I saved the game once construction had started, when finished I went to look at its [v]description and I gave me a CTD.
I reloaded and again different artifact, still a figurine, same crash. has happened constantly but only for this artifact, my previous one (a weapon Rack) is fine and I'm getting another jewelry artifact now. Will post a note as to its result.
Unknown.
Resize a screen and try to [v] the description of an artifact.
The game is easily playable still.
I'm Running the SDL Version

Edit: It only occurs when the screen has been resized, in this case full screen in hi-res
Artifact, crash, SDL
parent of 0002215resolved Toady One Viewing a dwarf's Thoughts and Preferences causes a crash when viewed with the window maximized 
has duplicate 0002131resolved Footkerchief Attempting to display a specific creature's profile while in windowed mode crash the game. 
has duplicate 0001943resolved Footkerchief (v)iewing artifact description results in crash 
Issue History
2010-06-10 20:33NighteyesNew Issue
2010-06-10 20:44NighteyesTag Attached: Artifact
2010-06-10 20:44NighteyesTag Attached: crash
2010-06-10 20:44NighteyesTag Attached: SDL
2010-06-10 20:44FootkerchiefNote Added: 0008104
2010-06-10 20:45NighteyesNote Added: 0008105
2010-06-10 20:47FootkerchiefSummary[v]eiwing artifacts description causes crash in larger screen SDL => Screen can be resized to 200+ tiles wide, causing crashes on some menus
2010-06-10 20:48NighteyesNote Edited: 0008105bug_revision_view_page.php?bugnote_id=0008105#r3043
2010-06-10 20:51NighteyesNote Added: 0008106
2010-06-10 21:00NighteyesNote Edited: 0008106bug_revision_view_page.php?bugnote_id=0008106#r3047
2010-06-10 21:01FootkerchiefSticky IssueNo => Yes
2010-06-10 21:01FootkerchiefStatusnew => assigned
2010-06-10 21:01FootkerchiefAssigned To => Baughn
2010-06-10 21:01FootkerchiefNote Added: 0008107
2010-06-11 03:15BaughnNote Added: 0008128
2010-06-12 03:19Toady OneNote Added: 0008187
2010-06-12 03:19Toady OneStatusassigned => resolved
2010-06-12 03:19Toady OneFixed in Version => 0.31.07
2010-06-12 03:19Toady OneResolutionopen => fixed
2010-06-12 21:05FootkerchiefSticky IssueYes => No
2010-06-14 14:10FootkerchiefRelationship addedparent of 0002215
2010-06-21 12:26FootkerchiefRelationship addedhas duplicate 0002131
2010-06-21 14:07FootkerchiefRelationship addedhas duplicate 0001943
2010-06-21 14:07FootkerchiefIssue Monitored: DanielP

Notes
(0008104)
Footkerchief   
2010-06-10 20:44   
What screen resolution and tile size are you using? The default tile size for vanilla DF is 8x12, while graphics sets like Mayday typically use 16x16.
(0008105)
Nighteyes   
2010-06-10 20:45   
(edited on: 2010-06-10 20:48)
PS I saved over the game so I can't upload post-mood, pre-making of it. sorry.
PPS the jewelry Artifact (an Amulet) is fine in both resized and normal.

(0008106)
Nighteyes   
2010-06-10 20:51   
(edited on: 2010-06-10 21:00)
I'm using 'Vanilla' sizes, I just resize the window, in this case the 'maximize' option. on the Main heading bar.
My screen resolution is 1920x1080 pixels.

(0008107)
Footkerchief   
2010-06-10 21:01   
Reminder sent to: Baughn

Yet another!
(0008128)
Baughn   
2010-06-11 03:15   
This is a long-standing bug in the view-description screen. It assumes a 200x200 max grid, while the actual max is 255x255.

I thought Toady had fixed it, though.. might just have to limit the game to 200x200 in .07.
(0008187)
Toady One   
2010-06-12 03:19   
I'm pretty sure I've caught all of these for 0.31.07. We'll have to see though.