Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002518 | Dwarf Fortress | Combat -- Stuck-ins | public | 2010-06-29 16:42 | 2010-06-29 16:50 | |||||
Reporter | toybasher | |||||||||
Assigned To | Logical2u | |||||||||
Priority | high | Severity | minor | Reproducibility | always | |||||
Status | resolved | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.31.08 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002518: Blunt objects can be stuck in wounds. | |||||||||
Description | Exactly what it says on the tin, EVERYTHING can be stuck in, including barrels, crossbows, corpses, anvils (I cant help but giggle, anvils make a AWESOME adventmure mode weapon) socks, and the like. | |||||||||
Steps To Reproduce | Pick up a object in adventure mdoe and try and attack. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2010-06-29 16:42 | toybasher | New Issue | ||||||||
2010-06-29 16:50 | Logical2u | Relationship added | duplicate of 0001113 | |||||||
2010-06-29 16:50 | Logical2u | Status | new => resolved | |||||||
2010-06-29 16:50 | Logical2u | Resolution | open => duplicate | |||||||
2010-06-29 16:50 | Logical2u | Assigned To | => Logical2u |
There are no notes attached to this issue. |