Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002689 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-07-14 10:20 | 2010-08-20 08:09 |
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Reporter | Rhenaya | |
Assigned To | | |
Priority | none | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Notebook | OS | Windows | OS Version | Vista |
Product Version | 0.31.10 | |
Target Version | | Fixed in Version | | |
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Summary | 0002689: Problems with modded entities whose squad leaders have REPLACED_BY |
Description | using the replace tag for squad leader entities (for example to give commander/captain different needs with growing fort) lead to various problem in the military and nobles menu with the squads and their leaders. |
Steps To Reproduce | |
Additional Information | its not important bug, but still is one for the future with more complex (custom) entity positions, so i set priority to none. |
Tags | military screen, modding, noble, position, raw file |
Relationships | related to | 0000266 | resolved | Toady One | Multiple Militia captain positions available for militia commander |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-14 10:20 | Rhenaya | New Issue | |
2010-07-14 10:24 | Footkerchief | Note Added: 0010244 | |
2010-07-14 12:05 | Rhenaya | Note Added: 0010250 | |
2010-07-14 12:15 | Footkerchief | Summary | custom entites with replacing squad leaders lead to problems => Problems with modded entities whose squad leaders have REPLACED_BY |
2010-07-14 12:16 | Footkerchief | Note Added: 0010251 | |
2010-07-14 13:57 | Rhenaya | Note Added: 0010255 | |
2010-07-14 15:38 | Dwarfu | Note Added: 0010258 | |
2010-07-14 15:39 | Dwarfu | Issue Monitored: Dwarfu | |
2010-07-14 17:10 | Rhenaya | Note Added: 0010259 | |
2010-07-14 20:50 | Dwarfu | Note Added: 0010288 | |
2010-07-15 00:35 | Rhenaya | Note Added: 0010311 | |
2010-07-16 19:25 | Rhenaya | Note Added: 0010459 | |
2010-07-16 21:30 | Rhenaya | Note Deleted: 0010459 | |
2010-08-04 08:08 | Rhenaya | Tag Attached: military screen | |
2010-08-04 08:08 | Rhenaya | Tag Attached: noble | |
2010-08-04 08:08 | Rhenaya | Tag Attached: raw file | |
2010-08-04 08:08 | Rhenaya | Tag Attached: position | |
2010-08-04 08:09 | Rhenaya | Tag Attached: modding | |
2010-08-20 08:09 | Rhenaya | Note Added: 0011962 | |
2014-08-08 12:26 | Footkerchief | Relationship added | related to 0000266 |
Notes |
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squad leader disappers, squad disappers, but still is as squad useable, etc. instead of just giving the squad leader the new "rank" |
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It would be helpful to upload the modded entity raws that are causing the problem. You can upload them to http://pastebin.com/ [^] and post the link here. |
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the full raws (but with new raws without the bug) are here: http://dffd.wimbli.com/file.php?id=2176 [^]
the old ones then here:
http://pastebin.com/9JG1Kb6f [^]
as you see i simply use the replace_by and population needed tags, and slightly different settings (only 1 outpost captain possible and the outpost commander got less room req.)
the idea was to make game a little more interesting for my drow mod to have a outpost at first but then move up to "house" and get more noble options. but as i said this gets really confusing in the noble/military screen if you have outpost com/cap assigned and then get the 20 pop and move "up" |
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(0010258)
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Dwarfu
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2010-07-14 15:38
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Still looking this over, but one of your problems is that your
[POSITION:OUTPOST_CAPTAIN] has
[REPLACED_BY:OUTPOST_CAPTAIN].
That line is redundant and should be removed if there isn't an actual progression taking place or replaced with the correct position name if you meant it to be a promotion. |
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well i admit i just wrote the copy paste now fast :p it was all orderly formated while testing. as i have overwritten my old entity files with the ones without replaceing |
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(0010288)
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Dwarfu
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2010-07-14 20:50
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I'll pretend I understood what you said.
Did making that change fix the problem? |
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yeah... the fix is "not using replace tag for squad leader posistions" :p
aka i dont use outpost captains and house captains dont have the pop req ;) |
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