Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002737Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2010-07-17 16:272011-03-24 09:03
Toady One 
0002737: Cloth stockpile settings lack option for metal clothing
There should be section for "Strands (Metal)" and "Cloth (Metal)"

now its quite annoying to handle adamantine (or custom wafer/strand ores) in stockpiles near the forges (instead the clothing industries)
Adamantine, clothing, stockpile
related to 0001995new  No way to specify woven adamantine clothing in uniforms 
has duplicate 0000696resolved Footkerchief Adamantine strands&cloth are not included in the stockpile options 
related to 0002786confirmed Footkerchief Weave Metal Cloth can't be assigned in job manager 
related to 0004380new  Stockpile options don't work for cloth 
child of 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
Issue History
2010-07-17 16:27RhenayaNew Issue
2010-07-17 17:03RhenayaNote Added: 0010522
2010-07-18 01:54FootkerchiefSummaryCloth Stockpile misses option for Metal Clothing => Cloth stockpile settings lack option for metal clothing
2010-07-18 01:54FootkerchiefNote Added: 0010545
2010-07-18 01:58FootkerchiefRelationship addedchild of 0000157
2010-07-18 16:32RhenayaNote Added: 0010602
2010-07-18 16:34RhenayaNote Edited: 0010602bug_revision_view_page.php?bugnote_id=0010602#r4112
2010-07-18 18:19RhenayaNote Added: 0010606
2010-07-22 11:33FootkerchiefRelationship addedrelated to 0002786
2010-08-04 08:05RhenayaTag Attached: Adamantine
2010-08-04 08:05RhenayaTag Attached: clothing
2010-08-04 08:05RhenayaTag Attached: stockpile
2011-03-13 05:27Toady OneStatusnew => resolved
2011-03-13 05:27Toady OneFixed in Version => 0.31.22
2011-03-13 05:27Toady OneResolutionopen => fixed
2011-03-13 05:27Toady OneAssigned To => Toady One
2011-03-24 09:03FootkerchiefRelationship addedhas duplicate 0000696
2011-03-24 09:03FootkerchiefRelationship addedrelated to 0001995
2011-07-28 07:41FootkerchiefRelationship addedrelated to 0004380

2010-07-17 17:03   
adamantine clothing are also missing in uniform screen (like adamantine socks, face veil, etc.)
2010-07-18 01:54   
Is metal clothing still stored in the stockpiles?
2010-07-18 16:32   
(edited on: 2010-07-18 16:34)
i play .10 and they store it in stockpiles with clothing enabled and the general "allow non-plant/animal" setting, even if all other entrys (plant/silk) are grayed out

allthough you can store silk if you disable the general setting, so they will always bring the adamantine threads there too. so the "thread (metal)" and "cloth (metal)" sections are clearly missing

2010-07-18 18:19   
there seems to be a lot more oddness with adamantine (and custom strand/wafer metals):

custom metals will generate a new line in the craftsshop "extract stands from metal" its trial and error to get which one, instead of metal it should use the actuall stone (ie "extract strands from raw adamantine")

in the stone stockpile "raw adamantine" (and custom strand stuff) is under "other" allthough the game know its useable for something else as it will mark them as red by default in the stone overview in status menu

stuff that can be made from metal or clothing make strand/clothing metal rather annoying to use:
if you go to armor it will only show stuff that can be actually made from the metal wafers (bars)
if you got to metal clothing it only shows adamantine clothing of course
but still if you want to make it from the bar it generates an error you need the cloth. (ie. "adamantine metal cap" can only be made from adamantine clothing, even if you use the armor menu in the forge it wont let you use the wafers)

also i doubt its a child of the stockpile menu, its something completly differnt, especially if you consider the other errors around strand/wafer stuff ;)