Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000275Dwarf FortressDwarf Mode -- Jobs, Itemspublic2010-04-03 09:182011-02-26 18:26
Toady One 
WindowsWindows Vistahome premium
0000275: After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
This is hard to reproduce, has a sort of seemingly random occurrence.
When adding a new job on a craftsdwarf workshop, sometimes it will show four choices: "Make Unknown Material Crafts" "Make Unknown Material Mug" "Make Unknown Material Instrument" and "Make Unknown Material Toy"

"Unknown material" seems to just replace "rock". I will try actually giving this job next to see what they actually create with it, if they create anything.
See 0000275:0005488
crafts, unknown material, workshop
has duplicate 0000793closed Footkerchief Craftdwarfs Workshop: Craft Unknown Material _____ 
has duplicate 0000663resolved Footkerchief some workshops pop up a wierd menu when attempting to add a new job 
has duplicate 0001893closed Logical2u Make Unknown Material Craft 
has duplicate 0002220closed Footkerchief craftdwarf/clothing workshop error 
has duplicate 0002306resolved Footkerchief Craftdwarf shop lists erroneous tasks after interaction with clothing workshop 
has duplicate 0001730resolved Footkerchief All jobs at Magma Glass Furnace displayed as "Make unknown material (item)" temporarily 
Issue History
2010-04-03 09:18FrancisCoulombeNew Issue
2010-04-03 15:45EsperathNote Added: 0000693
2010-04-03 16:08AluminusNote Added: 0000702
2010-04-03 19:27axusNote Added: 0000749
2010-04-03 21:48AesculaNote Added: 0000788
2010-04-03 22:06TravellerNote Added: 0000791
2010-04-04 15:33RichardCoreyNote Added: 0000942
2010-04-05 13:17SilverionmoxNote Added: 0001184
2010-04-05 13:18SilverionmoxTag Attached: crafts
2010-04-05 13:18SilverionmoxTag Attached: unknown material
2010-04-05 13:18SilverionmoxTag Attached: workshop
2010-04-05 14:11Brandon816Note Added: 0001206
2010-04-08 10:03FootkerchiefRelationship addedhas duplicate 0000793
2010-04-12 23:19FootkerchiefRelationship addedparent of 0000663
2010-04-15 20:22Deimos56Note Added: 0003787
2010-04-21 19:45Granite26Note Added: 0004530
2010-04-21 19:46Granite26Issue Monitored: Granite26
2010-04-28 01:24JerkwhistleNote Added: 0005488
2010-04-29 10:55LeperousNote Added: 0005671
2010-04-29 12:57FootkerchiefSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2090#r2090
2010-04-29 12:59FootkerchiefSummarycraftsdwarf workshop "Make unknown material Crafts" => "Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop
2010-04-29 12:59FootkerchiefSummary"Make unknown material Crafts" at craftsdwarf's workshop after queuing silk item at clothier's shop => After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop
2010-04-29 13:00FootkerchiefNote Added: 0005694
2010-04-29 13:00FootkerchiefNote Edited: 0005694bug_revision_view_page.php?bugnote_id=0005694#r2092
2010-05-03 21:24FootkerchiefRelationship addedparent of 0001730
2010-05-16 06:19Logical2uRelationship addedhas duplicate 0001893
2010-06-08 16:16FootkerchiefRelationship addedhas duplicate 0002220
2010-06-13 13:19FootkerchiefRelationship addedhas duplicate 0002306
2010-06-13 13:19FootkerchiefSticky IssueNo => Yes
2010-06-13 13:20FootkerchiefRelationship replacedrelated to 0000663
2010-06-13 13:20FootkerchiefRelationship deletedparent of 0001730
2010-06-13 13:21FootkerchiefRelationship addedhas duplicate 0001730
2010-06-13 13:21FootkerchiefIssue Monitored: Footkerchief
2010-06-13 13:21FootkerchiefRelationship replacedhas duplicate 0000663
2010-06-14 03:04Toady OneNote Added: 0008400
2010-06-14 03:04Toady OneStatusnew => resolved
2010-06-14 03:04Toady OneFixed in Version => 0.31.07
2010-06-14 03:04Toady OneResolutionopen => fixed
2010-06-14 03:04Toady OneAssigned To => Toady One
2010-06-14 06:01FootkerchiefSticky IssueYes => No
2011-02-26 18:26Granite26Issue End Monitor: Granite26

2010-04-03 15:45   
I've seen the same thing. It appeared to be the default state for all of the craftsdwarf workshops I put down. When I came back (after a month or so? a season change?) I was able to specify crafts normally. Sorry, don't have a save file for this one.
2010-04-03 16:08   
Pressing Escape will display the materials and jobs properly.
2010-04-03 19:27   
This happened to me after a big massacre, a bunch of new migrants, and rebuilding some military squads. Save and reload made it go away.
2010-04-03 21:48   
This happened to me. I thought it would use some of the horse hair in my refuse stockpile, so I tried it. A crafstdwarf came into the shop, and sat there for a long time, ding nothing, until I broke down the shop.
2010-04-03 22:06   
For me, this happens reliably when I go to a craft workshop, go into rock->crafts, then leave the shop. Next time I come back to it and try to add something, it attempts to stay in the same submenu that it was in before, but can't find it, thus "unknown material".
2010-04-04 15:33   
This happened to me, too, and it coincided with the departure of the caravan; might or might not be related to it.
2010-04-05 13:17   
This happens with the glass furnace too.
2010-04-05 14:11   
I had it happen with a forge. All I had to do to fix it was hit esc and rechoose the metal. Then again, I did mess with the raws once.
2010-04-15 20:22   
This happened to me. Not sure what may have caused it. Ordering it to create the craft resulted in my craftsdwarf walking up to it for a moment and then leaving; this re-enabled the standard options and made the odd options go away.
2010-04-21 19:45   
I would be very suprised if this wasn't related to 0000845.

Given the hair, horns and hooves now created as waste items, is it possible that the first instance of these substances is somehow related?
2010-04-28 01:24   
Reliable way to reproduce this: go to a clothier and queue up a silk item, then without leaving the 'q' menu, move the cursor to a crafter's station and try to add a job there. You should get the "unknown mat" screen.

It looks like Toady screwed up some sort of global variable behavior for the last used material which used to be cleared between workshops. It used to be the case that you could queue up, for instance, 10 silk items at a clothier's station having specified silk only once, but if you then moved the cursor to another nearby clothier, you'd have to specify silk again before adding jobs. Not true in this version.
2010-04-29 10:55   
I can reproduce this by setting a clothier's shop to make some silk item, and then going to a craftdwarf's workshop - with or without quitting 'q' menu.
2010-04-29 13:00   
^^^ Nice work, the both of yous. I've added the information to the summary.

Toady One   
2010-06-14 03:04   
Okay, this'll be fixed up for 0.31.07.