Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002840Dwarf FortressDwarf Mode -- Militarypublic2010-07-25 18:342011-03-09 11:55
OzoneGrif 
Toady One 
normalminoralways
resolvedfixed 
0.31.12 
0.31.22 
0002840: Marksdwarves use wrong bolts when training
My squad is configured to use Bone Bolts for Combat and Training, and Copper Bolts for Combat only.

If a Marksdwarf has Bone and Copper bolts in his quiver, he will use Copper bolts for Training (he should have used the Bone bolts).
set ammunition to :
- Copper Bolts for "C"
- Bone Bolts for "CT"

give Bone and Copper bolts to your Marksdwarf, he must have both in his quiver.
order him to train on a range.

He will use the Copper bolts.
ammunition, military screen
has duplicate 0003489resolved Logical2u when assigned training bolts run out, marksdwarves will continue to train with combat-only bolts 
has duplicate 0003684resolved Logical2u Marksdwarves will use combat ammo for training 
has duplicate 0002961resolved Footkerchief Ranged problems with ammonition 
child of 0001374new  If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 
Issue History
2010-07-25 18:34OzoneGrifNew Issue
2010-07-25 18:46FootkerchiefRelationship addedchild of 0000535
2010-07-25 18:46FootkerchiefNote Added: 0011043
2010-07-25 19:01HebaruSanNote Added: 0011045
2010-07-27 11:25Orkel2Note Added: 0011164
2010-07-27 15:56Rafal99Note Added: 0011172
2010-07-31 00:52ThraturNote Added: 0011313
2010-07-31 00:54ThraturNote Edited: 0011313bug_revision_view_page.php?bugnote_id=0011313#r4429
2010-07-31 01:38ThraturNote Edited: 0011313bug_revision_view_page.php?bugnote_id=0011313#r4430
2010-08-04 17:18eatatreeNote Added: 0011503
2010-08-05 18:42HebaruSanIssue Monitored: HebaruSan
2010-08-09 17:25ma88hewNote Added: 0011676
2010-08-09 17:26ma88hewIssue Monitored: ma88hew
2010-08-10 18:36GhoulzNote Added: 0011706
2010-08-10 18:36GhoulzTag Attached: ammunition
2010-08-10 18:37GhoulzTag Attached: military screen
2010-08-10 19:08GhoulzIssue Monitored: Ghoulz
2010-08-10 19:09GhoulzIssue End Monitor: Ghoulz
2010-08-16 00:27knofbathIssue Monitored: knofbath
2010-08-27 19:0630 Second ArtbombIssue Monitored: 30 Second Artbomb
2010-09-07 01:30Moonshine FoxNote Added: 0012464
2010-09-09 06:57Moonshine FoxIssue Monitored: Moonshine Fox
2010-09-15 16:12ma88hewNote Added: 0012669
2010-10-10 01:54d64Note Added: 0013290
2010-10-11 21:09NarmioNote Added: 0013332
2010-10-12 16:53NarosIssue Monitored: Naros
2010-10-31 19:45Logical2uRelationship addedhas duplicate 0003489
2010-11-20 06:32Logical2uRelationship addedhas duplicate 0003684
2010-11-20 06:32Logical2uIssue Monitored: novaalpha
2010-11-20 14:31Orkel2Note Added: 0014063
2010-12-04 23:46novaalphaNote Added: 0014411
2011-02-07 15:19alexleonIssue Monitored: alexleon
2011-02-08 11:05Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2011-02-08 12:51NarosNote Added: 0015065
2011-02-09 21:06skeggoxIssue Monitored: skeggox
2011-02-28 20:58FootkerchiefRelationship addedchild of 0001374
2011-02-28 20:58FootkerchiefRelationship deletedchild of 0001374
2011-02-28 20:58FootkerchiefRelationship addedchild of 0001374
2011-02-28 20:58FootkerchiefRelationship deletedchild of 0000535
2011-02-28 21:01FootkerchiefRelationship addedhas duplicate 0002961
2011-03-09 04:06Toady OneStatusnew => resolved
2011-03-09 04:06Toady OneFixed in Version => 0.31.22
2011-03-09 04:06Toady OneResolutionopen => fixed
2011-03-09 04:06Toady OneAssigned To => Toady One
2011-03-09 11:55NarosIssue End Monitor: Naros

Notes
(0011043)
Footkerchief   
2010-07-25 18:46   
In case there's something special about your fortress that allows this to happen, it would be helpful to upload a save to http://dffd.wimbli.com/ [^]
(0011045)
HebaruSan   
2010-07-25 19:01   
I saw it happening in this map, already posted for a different bug:
http://dffd.wimbli.com/file.php?id=2802 [^]
(0011164)
Orkel2   
2010-07-27 11:25   
This happens to me in every fort. It's very annoying to see them shoot off my precious steel bolts at archery ranges even when I've set them to be combat only. So I'm forced to use only bone at all times, and only add steel bolts when the dwarf is needed in a combat situation.
(0011172)
Rafal99   
2010-07-27 15:56   
Happened to me too. They had metal bolts for combat and wooden bolts for training. A dwarf had both iron and wooden bolts in quiver, but was shooting the iron bolts at archery range. Removing metal bolts from ammo designation in military screen didn't help, they still had metal botls in quiver and were shooting them. Finally I forbidden or dumped all metal bolts to prevent wasting and it works so far.
(0011313)
Thratur   
2010-07-31 00:52   
(edited on: 2010-07-31 01:38)
I have the same problem and I'm crying everytime my steel arrows are wasted like that :(

(0011503)
eatatree   
2010-08-04 17:18   
This is happening to me consistently. Makes it hard to keep ammo in stock.
(0011676)
ma88hew   
2010-08-09 17:25   
Me too.

Metal bolts: C
Wood Bolts: T

Makes them use metal bolts at the range. However,

Metal bolts: T
Wood Bolts: C

made them use wooden bolts at the range, opposite what should happen.

I'm using the MixMod, if that matters.
(0011706)
Ghoulz   
2010-08-10 18:36   
Happens to me as well, if the ammunition designations worked correctly then things would be so much easier and simpler, but unfortunately it appears to be currently bugged.
(0012464)
Moonshine Fox   
2010-09-07 01:30   
ma88hew: Does that mean that ammo designations DO work, only they are mirrored? Can you confirm?
(0012669)
ma88hew   
2010-09-15 16:12   
Moonshine Fox: Not really. I never saw them use anything else than what they used at the range. They would just walk into battle with the wooden bolts and get slaughtered. Maybe the dwarves are only using combat bolts.
(0013290)
d64   
2010-10-10 01:54   
Reproduces here as well. One of the most annoying bugs in 31.16.
(0013332)
Narmio   
2010-10-11 21:09   
Seems to reproduce everywhere. Could this be related to places to store equipment in their archery range/barracks? Training weapons/combat weapons for melee dwarves are fiddly depending on available weapon racks, so perhaps there needs to be some place to store bolts at the range? What would that use? A weapon rack? A chest? I shall experiment.

Also, confirming that this is one of my big Rage Bugs with 31.16: Soap cancellations, fishless caverns, missing boots, dopey marksdwarves. If those get fixed soon, fort mode will be awesome.
(0014063)
Orkel2   
2010-11-20 14:31   
This is annoying. The "Use in combat" and "Use in training" commands do not work at ALL, and whatever you set them to, they will always waste them on training unless you disable the archery targets.
(0014411)
novaalpha   
2010-12-04 23:46   
still in .18
(0015065)
Naros   
2011-02-08 12:51   
Is there a tag, or should we make a tag that suggests that a certain bug should be added to the next batch of bug fixes?

Because this seems like an easy to fix bug, but bothering Toady about it by email seems a bit counterproductive.