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0002907Dwarf FortressDwarf Mode -- Justicepublic2010-07-31 10:172016-03-23 01:11
normalminorhave not tried
LinuxLinuxDebian 5.0 i386
0002907: Justice beatings frequently cause death via compound fracture of the skull
My captain of the guard has been administering beatings (caught in a tantrum spiral). These beatings are fatal the majority of the time:

The captain of the guard punches The Fish Cleaner in the head with his right hand, bruising the muscle, jamming the skull through the brain and tearing the brain!

The captan of the guard punches The Bone Doctor in the head with his right hand, bruising the muscle, jamming the skull through the brain and tearing the brain!


He currently has 9 dwarves listed on his kills screen.

He has no physical strengths or weaknesses listed on the thoughts and preferences screen. So he's not some freakishly strong dwarf.
Fixed in 0.40.01?, Intentional/Expected?
related to 0001016resolved Toady One Captain of the guard performs beating with combat weapon. 
Issue History
2010-07-31 10:17greycatNew Issue
2010-08-08 14:42mister_a_guyNote Added: 0011638
2010-08-08 14:46FootkerchiefCategoryCombat -- General => Dwarf Mode -- Justice
2010-08-08 14:46FootkerchiefSummaryPunches to the head are too deadly => Justice beatings frequently cause death via compound fracture of the skull
2010-08-08 14:49mister_a_guyNote Edited: 0011638bug_revision_view_page.php?bugnote_id=0011638#r4545
2010-08-08 18:14CrytenNote Added: 0011642
2010-08-08 18:19CrytenNote Edited: 0011642bug_revision_view_page.php?bugnote_id=0011642#r4549
2010-08-10 15:12KumquatNote Added: 0011703
2010-08-10 19:30kwielandNote Added: 0011708
2010-08-15 02:50hyndisNote Added: 0011804
2010-08-15 04:57knofbathNote Added: 0011806
2010-08-16 00:21knofbathIssue Monitored: knofbath
2010-11-21 12:32FootkerchiefTag Attached: Intentional/Expected?
2010-11-21 12:32FootkerchiefRelationship addedrelated to 0001016
2011-03-18 19:01kwielandNote Added: 0016360
2011-05-28 17:59malvadoNote Added: 0017887
2014-01-13 09:34FootkerchiefTag Attached: Fixed in 0.34.12?
2014-01-15 06:16smjjamesNote Added: 0024271
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2015-12-10 20:54CaliteIssue Monitored: Calite
2016-03-22 23:07ScampsNote Added: 0034904
2016-03-23 01:11PatrikLundellNote Added: 0034906

2010-08-08 14:42   
(edited on: 2010-08-08 14:49)
Getting this too. Tried putting steel helmets on all the criminals, but it seems to do little against the onslaught.

2010-08-08 18:14   
(edited on: 2010-08-08 18:19)
Try giving him a training weapon to get the 50% damage reduction. Hmm I don't know if this would classify as a suggestion for a tweak to a feature or as a bug from the feature going overboard.

2010-08-10 15:12   
Although the way the message reads, it sounds like creatures had their brain wrapped around the skull and not the other way round...
2010-08-10 19:30   
Beatings resulting in death was a common occurrence in 40d. Armor didn't do anything in 40d. Typically you wanted a captain of the guard (or hammerer) that was a weakling. Alternatively, I took to just not assigning one.
2010-08-15 02:50   
Seeing this as well. Gave the dwarf a featherwood training sword, appointed her captain of the guard, and she promptly went off and smashed the brain of her own mother with it while trying to administer a beating.

The captain of the guard then went insane and went berserk with her featherwood training sword. Luckily I had a herd of grizzly bears hanging out in my meeting hall.

Before braining her own mother (I should probably not appoint dwarves with serious mother issues to being captain of the guard in the future) she went on a spree of breaking fingers with her wooden training sword. Including several compound fractures.
2010-08-15 04:57   
All hits to the head seem to be fatal critical hits. I had a military dwarf beat a craftsdwarf to death with a crossbow. Cause of death was a blow to the head. All I got was a combat report and the message a dwarf died.

Mine seemed to be just a random beating. It shows under the dwarf's kill list, but its not listed in the justice screen.
2011-03-18 19:01   
In my most recent game I had a blind Ogre crawl up from the depths below and attack my fort. All my dwarfs were training, so I sent 20 dwarfs to attack with wooden training axes and swords. The fight was terrible. All yellow, but the Ogre healed faster than the damage was being done. Several times the wounds would go from yellow to white again! Dwarfs were starving and dehydrated because the battle was lasting a long time! Since the Ogre was content to chew on a dog, I changed their weapons and *poof* the Ogre died quickly.

Now, contrast that to the justice administered by my sheriff with the same training weapon - a sword. One hit to the head with the pommel and the dwarf dies. Perhaps this is a balancing issue.
2011-05-28 17:59   
I actually doubt that the justice system is supposed to cause the death of civilian workers if they fail to produce something. As far as I recall your fortress is not directly Evil or Good (should depend on your playstyle).

So if any "criminals" actually get beaten up, it would be better if they would get at most fractures and would have to stay in the hospital for a good while (which would solve medical training problems).

I guess there should also be more dwarven criminal behaviour in the future (murder , theft , vandalism etc etc).
2014-01-15 06:16   
@footkerchief: Yeah this should definetly be fixed, or at least mitigated in the next version.
2016-03-22 23:07   
Version 42.06, a 5 years old dwarven child killed a forgotten beast with a single punch in the head. No fighting skills at all, no weapon, beast's head was not injured earlier.
2016-03-23 01:11   
And I assume the FB was a "normal" one made of flesh and blood, rather than the flimsy types that fall apart when touched (like flame, water, etc)?