Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002913 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-07-31 22:17 | 2011-01-18 10:44 |
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Reporter | troas | |
Assigned To | Dwarfu | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | Windows | OS | Windows | OS Version | 7 |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0002913: goblin ambush when traders are arriving causes traders to be flagged as hostile |
Description | The dwarven traders with liason were arriving. While they were incoming a goblin ambush was detected. The military was practicing near the depot and was assigned to kill the invaders. However they started killing merchants. This may be related to bug 2738 (military kills anything in its path).
Bugged save available at http://dffd.wimbli.com/file.php?id=2868 [^] |
Steps To Reproduce | Set up an ambush to be discovered as merchants are arriving (before unpack begins). Send military to kill invaders, merchants must be between squad and invaders |
Additional Information | |
Tags | Save Included |
Relationships | duplicate of | 0003259 | new | | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison | related to | 0002738 | resolved | Logical2u | kill order kill everything on path |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-31 22:17 | troas | New Issue | |
2010-08-01 00:10 | Footkerchief | Relationship added | related to 0002738 |
2010-08-04 14:49 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-08-05 05:39 | trollvik | Note Added: 0011518 | |
2011-01-08 00:15 | Dwarfu | Note Added: 0014829 | |
2011-01-08 00:16 | Dwarfu | Tag Attached: AWAITING UPDATE | |
2011-01-08 00:16 | Dwarfu | Tag Attached: Save Included | |
2011-01-08 00:17 | Dwarfu | Relationship added | related to 0003423 |
2011-01-08 00:52 | Dwarfu | Note Deleted: 0014829 | |
2011-01-08 00:53 | Dwarfu | Note Added: 0014830 | |
2011-01-08 18:24 | troas | Note Added: 0014833 | |
2011-01-08 23:05 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2011-01-08 23:07 | Dwarfu | Note Added: 0014834 | |
2011-01-08 23:07 | Dwarfu | Relationship added | duplicate of 0003259 |
2011-01-08 23:07 | Dwarfu | Status | new => resolved |
2011-01-08 23:07 | Dwarfu | Resolution | open => duplicate |
2011-01-08 23:07 | Dwarfu | Assigned To | => Dwarfu |
2011-01-18 10:44 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2011-03-05 07:31 | Dwarfu | Relationship deleted | related to 0003423 |
Notes |
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As a variant of this, I had two squads as this occured, and they started attacking eachother after goblins where dead. They left the merchants alone though. |
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(0014830)
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Dwarfu
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2011-01-08 00:53
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Reminder sent to: troas Is it possible that you might have included the merchants or their animals in your kill order? |
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(0014833)
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troas
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2011-01-08 18:24
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I don't think I did that - I believe the order flashed "kill goblins". However it has been 5 months so I can't be positive. |
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(0014834)
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Dwarfu
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2011-01-08 23:07
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I'm going to mark it as a duplicate for now, because it matches the loyalty cascade that happens if you do include the merchants or their animals with the kill order.
If you can reproduce it and can rule out the merchants/animals being included, reopen this report and post your new information. |
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