Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000298Dwarf FortressPathfindingpublic2010-04-03 12:552010-12-03 10:54
Syke 
Footkerchief 
lowminoralways
resolvedduplicate 
0.31.01 
 
0000298: Pathfinding won't avoid dangerous items on ground
After killing a beast that breathed frozen extract, I ended up with a 'small pile of forgotten beast frozen extract' in my refuse pile.

Anyone who walks over the square without shoes (all pets, babies..) suffer injuries to their lower extremities and promptly bleed to death.

While their death is probably the intended result, having them avoid the deadly pile of goo would make more sense.
Find frozen extract.

Place on ground.

Take off shoes.

Walk on it, oblivious to the danger.

Bleed

Die.
AI, Intentional/Expected?
duplicate of 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
has duplicate 0001175closed Footkerchief After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing 
Issue History
2010-04-03 12:55SykeNew Issue
2010-04-03 13:11DoctorZuberNote Added: 0000636
2010-04-04 18:06SykeNote Added: 0000965
2010-04-04 19:48QloosTag Attached: AI
2010-04-04 22:53DoctorZuberNote Added: 0001004
2010-04-04 22:53DoctorZuberNote Edited: 0001004bug_revision_view_page.php?bugnote_id=0001004#r322
2010-04-07 13:25SykeNote Added: 0001834
2010-04-15 14:48PencilinHandNote Added: 0003755
2010-04-26 17:34FootkerchiefRelationship addedhas duplicate 0001175
2010-04-26 17:34FootkerchiefIssue Monitored: Footkerchief
2010-05-06 14:56FootkerchiefTag Attached: Intentional?
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2010-12-03 10:54FootkerchiefRelationship addedduplicate of 0000296
2010-12-03 10:54FootkerchiefStatusnew => resolved
2010-12-03 10:54FootkerchiefResolutionopen => duplicate
2010-12-03 10:54FootkerchiefAssigned To => Footkerchief

Notes
(0000636)
DoctorZuber   
2010-04-03 13:11   
Now where's the FUN in that?
(0000965)
Syke   
2010-04-04 18:06   
Looking into this, I'm guessing this is actually related to the 'acid-rain' bug. The frozen extract just happened the be outside the fortress.. as was the rain.
(0001004)
DoctorZuber   
2010-04-04 22:53   
humm... possible, it could be a liquid amplifying heat damage to an extreme level, but as I understand it that would only apply if your fortress is in a scorching environment hot enough to generate the add water to boil to death effect.

It's just as possible that this is an intentional effect of this extract you're talking about in which case this would all be working as designed and the responsibility for keeping your dwarves away from this nasty substance falls squarely back on you.

I guess we wait and see what the bosses say on this one.

(0001834)
Syke   
2010-04-07 13:25   
Defiantly wasn't in a scorching environment....
(0003755)
PencilinHand   
2010-04-15 14:48   
)^*&)^(@#$)^ session timmer....

Intended consequence of forgotten beasts. Remove the stockpile from the stuff, forbid the stuff, set a restricted traffic zone on the stuff, and if necessary build a wall around it. Problem solved.