Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000003Dwarf FortressDwarf Mode -- Jobs, Activity Zonespublic2010-04-01 05:342010-06-09 06:46
drowfx 
Footkerchief 
normalminoralways
closedno change required 
x86_64Windows 7Professional x64
 
 
0000003: Dwarves will not carry water to pond zone
To muddy my farms, i declared them a pond. Some dwarves imediately grabbed buckets and went to a nearby water source and filled the buckets. Then they all dropped the buckets and announced "Dwarfname, Profession cancels Fill Pond: Inappropriate building."
pond, zone
Issue History
2010-04-01 05:34drowfxNew Issue
2010-04-01 13:54QuietustNote Added: 0000002
2010-04-01 14:05MaltayNote Added: 0000004
2010-04-02 01:10DoctorZuberNote Added: 0000144
2010-04-02 05:39TodestoolTag Attached: pond
2010-04-03 07:56FootkerchiefCategoryGeneral => Dwarf Mode -- Jobs, Activity Zones
2010-04-03 09:13HellfishNote Added: 0000544
2010-04-03 12:09AquillionTag Attached: zone
2010-04-04 23:21EricBlankNote Added: 0001011
2010-04-05 07:28random51Note Added: 0001072
2010-04-14 16:00simrobertIssue Monitored: simrobert
2010-04-21 12:07FootkerchiefNote Added: 0004480
2010-04-21 12:07FootkerchiefStatusnew => resolved
2010-04-21 12:07FootkerchiefResolutionopen => no change required
2010-04-21 12:07FootkerchiefAssigned To => Footkerchief
2010-06-09 06:46Toady OneStatusresolved => closed

Notes
(0000002)
Quietust   
2010-04-01 13:54   
The previous version (0.28.181.40d) behaves the same way - pond zones were only valid if placed above Open Space, meaning that the area to be irrigated must be 2 or more Z-levels tall.

In all likelihood, this behavior has not changed - if you want to irrigate an underground farm plot, you'll need to either dig it 2 Z-levels tall (and have several access walkways, also limiting the plots to 2 tiles wide) or you'll need to redirect a river or a pool of water.
(0000004)
Maltay   
2010-04-01 14:05   
This may not be a bug. Confirmation required.
(0000144)
DoctorZuber   
2010-04-02 01:10   
carrying water to ponds works fine for me. Like Quietust says, you need to be able to drop water down a level into open space for it to work.
(0000544)
Hellfish   
2010-04-03 09:13   
Maybe not so much a bug as a feature request? Requiring a one story drop to empty a bucket is kinda stupid, don't you agree?
(0001011)
EricBlank   
2010-04-04 23:21   
This is quite irritating, and I agree that there ought to be a way to empty buckets into a pond/something at all so that we can more easily construct underground farms.

It also doesn't make sense to be able to build an above ground farm without irrigation and not an underground one, as anyone who's ever dug a hole in their backyard realizes that the soil below ground (even as shallow as 4-6 inches) is quite moist, even in areas with soils allowing high drainage. Or was farming intended to be difficult regardless?
(0001072)
random51   
2010-04-05 07:28   
Well, there could still be a bug here. The problem is at the pond site, but the announcement shows you the spot you're trying to get the water.

I played around with staircases, ramps, etc., thinking that my dwarves couldn't get to the water somehow.

...and yeah, fixing the pond itself corrected the behavior.
(0004480)
Footkerchief   
2010-04-21 12:07   
Yeah, this isn't a bug. Here's a Suggestions thread about an "Apply Water to Zone" order that would circumvent the need to create the pond on the level above: http://www.bay12forums.com/smf/index.php?topic=53875.0 [^]