Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003197Dwarf FortressDwarf Mode -- Interface, Generalpublic2010-09-10 16:592014-07-27 12:50
WormSlayer 
Footkerchief 
normalminoralways
resolvedno change required 
0.31.12 
 
0003197: Dead critters use ascii instead of graphic tiles.
I know this is a well-known bug, but again it doesnt seem to be actually logged and annoys me every time I play :S
No tags attached.
Issue History
2010-09-10 16:59WormSlayerNew Issue
2010-09-16 08:15TomiTapioNote Added: 0012708
2010-09-16 08:16TomiTapioNote Edited: 0012708bug_revision_view_page.php?bugnote_id=0012708#r4937
2010-09-16 11:17QuietustNote Added: 0012715
2014-07-27 12:50FootkerchiefNote Added: 0027704
2014-07-27 12:50FootkerchiefStatusnew => resolved
2014-07-27 12:50FootkerchiefResolutionopen => no change required
2014-07-27 12:50FootkerchiefAssigned To => Footkerchief

Notes
(0012708)
TomiTapio   
2010-09-16 08:15   
(edited on: 2010-09-16 08:16)
They use the graphic tile set for the creature in its raws, eg. "E" for elephant. Graphical mods can set every creature's tile in the raws to "255", pile of bones.

Not a bug in my book, just improper set-up of graphical mod.

(0012715)
Quietust   
2010-09-16 11:17   
TomiTapio: the fact that it's using the "E" from raw/objects instead of the actual graphics defined in raw/graphics is the bug - when you define a graphical tile for a creature, one would expect that it be used under all circumstances.
(0027704)
Footkerchief   
2014-07-27 12:50   
I think this is expected for now.