Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003423 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-10-13 21:08 | 2011-03-05 07:31 |
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Reporter | Styledatol | |
Assigned To | Dwarfu | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Windows 7 | OS Version | Latest patch |
Product Version | 0.31.16 | |
Target Version | | Fixed in Version | | |
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Summary | 0003423: MIlitary dwarves went 'insane' started killing civilians |
Description | Military Dwarves were stationed during caravan ambush. One unit guarded the trade depot the other the civi burrow.
Sent one unit to kill the invaders, and the goblins were quickly dispatched; yet when I allowed my civilians to return to regular activity my military started attacking the civilians.
Tried: pulling the military back into active duty, change schedule to guard a remote point, releaseing them from service, they don't respond to squad commands either. Nothing works. They all seemingly went beserk and are murdering my civilians, one by one.
Checked the moods and thoughts for all of them: none are insane or perticularly unhappy. Saving and reloading the game doesn't change anything.
Will reload from a previous seasonal save and see if I can reproduce |
Steps To Reproduce | |
Additional Information | Put the savegame aside, should anyone desire to look at it. |
Tags | Military, Save Included |
Relationships | duplicate of | 0003259 | new | | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-10-13 21:08 | Styledatol | New Issue | |
2010-10-13 21:16 | Styledatol | Tag Attached: Military | |
2010-10-14 05:48 | Quietust | Note Added: 0013362 | |
2010-11-16 13:45 | Footkerchief | Note Added: 0013929 | |
2010-11-16 13:45 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2010-11-16 15:15 | Styledatol | Note Added: 0013936 | |
2010-11-16 15:16 | Styledatol | Note Edited: 0013936 | bug_revision_view_page.php?bugnote_id=0013936#r5352 |
2010-11-16 15:17 | Styledatol | Note Edited: 0013936 | bug_revision_view_page.php?bugnote_id=0013936#r5353 |
2011-01-07 04:10 | Dwarfu | Note Added: 0014824 | |
2011-01-07 04:11 | Dwarfu | Tag Attached: Save Included | |
2011-01-07 22:36 | troas | Note Added: 0014828 | |
2011-01-08 00:17 | Dwarfu | Relationship added | related to 0002913 |
2011-01-08 00:17 | Dwarfu | Relationship added | related to 0002738 |
2011-03-05 07:29 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2011-03-05 07:30 | Dwarfu | Note Added: 0015761 | |
2011-03-05 07:30 | Dwarfu | Relationship added | duplicate of 0003259 |
2011-03-05 07:30 | Dwarfu | Status | new => resolved |
2011-03-05 07:30 | Dwarfu | Resolution | open => duplicate |
2011-03-05 07:30 | Dwarfu | Assigned To | => Dwarfu |
2011-03-05 07:31 | Dwarfu | Relationship deleted | related to 0002738 |
2011-03-05 07:31 | Dwarfu | Relationship deleted | related to 0002913 |
Notes |
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Are you certain you didn't accidentally order your military to attack part of the caravan itself? Attacking a Dwarven caravan is known to produce the exact symptoms you describe, commonly known as a "loyalty cascade". |
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Reminder sent to: Styledatol Do you have a save that reproduces this problem in 0.31.18? If so, it would be helpful to upload the save to http://dffd.wimbli.com/ [^] and post the link here. |
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(0013936)
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Styledatol
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2010-11-16 15:15
(edited on: 2010-11-16 15:17) |
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(0014824)
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Dwarfu
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2011-01-07 04:10
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Reminder sent to: Styledatol Thanks for the save. Are you able to rule out Quietust's suggestion at 0003423:0013362 that perhaps you accidentally included some of the merchants in the kill order on the invaders?
I believe when this happens you can look at the offenders' description screens and it will say they are an enemy of your group. |
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(0014828)
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troas
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2011-01-07 22:36
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This may be a variant of issue 2913 - in mine the military decided to start killing merchants not civilians. |
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(0015761)
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Dwarfu
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2011-03-05 07:30
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No further information from the OP. Closing in favor of the 'loyalty cascade' issue. |
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