Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000348Dwarf FortressDwarf Mode -- Militarypublic2010-04-03 20:332021-11-22 12:43
hasonish 
 
lowminorrandom
newopen 
0.31.01 
 
0000348: Squads becoming inactive for a time when switching between Alerts.
Whenever I switch any squad between two different "active" alerts, the dwarfs within the squad revert to being civilians for a period of time before becoming soldiers again and commencing their orders.

For example:
I have two different Alerts, the standard "Active/Training" alert, and a custom one where I define all soldiers to defend my front entrance burrow for emergency ambushes. I was surprised by an ambush, and set the squad's alerts from "Active/Training" to defending my burrow, which is when they all deactivated for a few seconds, trying to store their equipment, then reactivated and commenced to defend the burrow.
1. Create a squad and set them to "Active/Training".
2. Create another alert, and set their orders to have them patrol or defend something.
3. While they are training, change their alert to the one you created.
4. Watch as they deactivate for a few seconds, then reactivate and do as you command.
This bug doesn't seem to occur if done in quick succession. This is a minor, maybe even trivial bug. But it can be troublesome in an emergency.
alerts, militia
related to 0002439new  Military dwarves are automatically dismissed and re-drafted each month, leading to a guaranteed bad thought 
related to 0007288resolved Toady One Squads report to incorrect location when using Defend Burrow order 
Issue History
2010-04-03 20:33hasonishNew Issue
2010-04-03 21:21hasonishTag Attached: militia
2010-04-03 21:21hasonishTag Attached: alerts
2010-04-03 21:30Draco18sNote Added: 0000782
2010-04-03 21:37hasonishNote Added: 0000785
2010-05-07 00:46RusAnonNote Added: 0006335
2010-05-07 00:46RusAnonIssue Monitored: RusAnon
2010-05-07 00:46RusAnonNote Edited: 0006335bug_revision_view_page.php?bugnote_id=0006335#r2370
2010-09-23 13:16PeithNote Added: 0012928
2014-07-13 11:25FootkerchiefRelationship addedrelated to 0002439
2014-07-30 13:40DwarfuRelationship addedrelated to 0007288
2018-04-13 12:58HuntthetrollIssue Monitored: Huntthetroll
2021-11-22 12:43QuietustNote Added: 0041177

Notes
(0000782)
Draco18s   
2010-04-03 21:30   
They seem to deactivate and reactivate (and get the associated Happiness penalties) as the calendar changes from month to month and they move from one training order to another.

Or at least, that's what I've observed with my own meager fiddlings.
(0000785)
hasonish   
2010-04-03 21:37   
I've also noticed the "deactivate and reactivate" thing that occurs during calendar changes as well, though since I don't have all of my soldiers training at the same time, I just figured it was a shift change.
(0006335)
RusAnon   
2010-05-07 00:46   
I have same kind of issue for switching between 'active' alert and station/kill order:
1. Give kill order on foe.
2. Issue alert to guard right the same area where they killed foe
3. Cancel kill order
They will become inactive, rush to barracks, figure out that they should guard that point, become active, rush back to the point.

(0012928)
Peith   
2010-09-23 13:16   
Yeah, same problem. Still in .13. Lords also lose there Lord status for a while, dunno if that's just for aesthetics or not though.
(0041177)
Quietust   
2021-11-22 12:43   
This is apparently still an issue as of 0.47.05, as noted in the following forum post:
http://www.bay12forums.com/smf/index.php?topic=179256.0 [^]
(save: https://dffd.bay12games.com/file.php?id=15752 [^] )

Notably, when switching a squad's Alert state, they don't seem to start following that order until the beginning of the next calendar day.