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0003493Dwarf FortressDwarf Mode -- Militarypublic2010-11-01 01:092010-11-01 03:41
drakiskier 
Logical2u 
normalmajorhave not tried
resolvedduplicate 
0.31.16 
 
0003493: kill insane donkey = everyone hostile
Due to an accident with replacing a bridge, a caravan got stuck at the depot and went insane. i then replaced the bridge, but the insane merchants didnt leave (their guards did though).

i then tried to kill one of the stark raving mad donkeys with a kill order issued to a squad of axelords. That was the beginning of the end of that fort... all of a sudden i was watching the axelords killing everyone in their path, men, women, children, pets...

it was great fun to watch. i had a good long laugh at the spam of getting interupted eating because of a baby.
build depot
seal caravan in
let them go insane
assign kill order to pack animal with squad
...
profit?
No tags attached.
duplicate of 0003259new  Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
Issue History
2010-11-01 01:09drakiskierNew Issue
2010-11-01 03:41Logical2uRelationship addedduplicate of 0003259
2010-11-01 03:41Logical2uStatusnew => resolved
2010-11-01 03:41Logical2uResolutionopen => duplicate
2010-11-01 03:41Logical2uAssigned To => Logical2u

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