Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003526 | Dwarf Fortress | Dwarf Mode -- Economics | public | 2010-11-07 19:08 | 2012-02-26 08:07 |
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Reporter | bubbles10000 | |
Assigned To | Logical2u | |
Priority | low | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.31.12 | |
Target Version | | Fixed in Version | | |
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Summary | 0003526: Trader Mental Illness |
Description | When a dwarf caravan came through, the trader was stricken with melancholy and never left. Eventually his guards/animals died and no other caravan has shown up since |
Steps To Reproduce | I'm not sure how to try this other than keep observing caravans on other profiles to see if it happens to them too. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000871 | new | | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-11-07 19:08 | bubbles10000 | New Issue | |
2010-11-07 21:21 | Logical2u | Note Added: 0013670 | |
2010-11-07 21:21 | Logical2u | View Status | private => public |
2010-11-09 12:29 | rofl0r | Note Added: 0013678 | |
2010-11-16 13:14 | Footkerchief | Note Added: 0013921 | |
2010-11-16 13:14 | Footkerchief | Relationship added | related to 0003494 |
2010-11-16 13:14 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2011-02-05 17:28 | Logical2u | Note Added: 0015024 | |
2011-02-05 17:28 | Logical2u | Status | new => resolved |
2011-02-05 17:28 | Logical2u | Resolution | open => no change required |
2011-02-05 17:28 | Logical2u | Assigned To | => Logical2u |
2011-02-05 17:28 | Logical2u | Tag Detached: AWAITING UPDATE | |
2012-02-26 07:52 | Footkerchief | Relationship added | duplicate of 0000871 |
2012-02-26 07:52 | Footkerchief | Relationship deleted | related to 0003494 |
2012-02-26 08:07 | Footkerchief | Resolution | no change required => duplicate |
Notes |
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There's not much point in making a report private, just as a note.
That being said, why do you think this is a bug? Like your own citizens, a trader can suffer from insanity if left on their own too long.
The lack of subsequent caravans may be due to the fact that your parent civilization has died off, you've angered them in some way - possibly the death of their trader - or that it's not trading season time. Alternatively the game hasn't properly "off loaded" the trader from the game and is delaying subsequent traders. |
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(0013678)
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rofl0r
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2010-11-09 12:29
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this also happens whenever you "wall them in" - i.e. by closing the forts only entrance |
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Reminder sent to: bubbles10000 Did you build a trade depot at any point? If not, this is 0003494. |
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Probably user confusion or maybe covered under the Trade Depot bug. |
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