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0003615Dwarf FortressDwarf Mode -- Trapspublic2010-11-14 15:432010-12-11 09:04
Fthagen 
Toady One 
normalcrashalways
resolvedfixed 
PCWindows 7 64-bit
0.31.17 
0.31.18 
0003615: Enemy touches stone fall trap, game crashes
Whenever a creature is hit by a stone fall trap, I get a window telling me that "Dwarf Fortress.exe has stopped working", then after a few seconds that "A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available."

It has been triggered, in chronological order, by:
-Unknown creature (most likely mountain goat or hoary marmot);
-An Ettin;
-A Hydra;
-A goblin, on multiple occasions.

Dwarves, tame animals and merchants don't cause any problems.

The fort has been created in 0.31.16, but the bug began to happen only when I downloaded 0.31.17
1- Build Stone fall trap
2- Wait for some creature to wander into it
3- Crash
It has been triggered, in chronological order, by:
-Unknown creature (most likely mountain goat or hoary marmot);
-An Ettin;
-A Hydra;
-A goblin, on multiple occasions.

Dwarves, tame animals and merchants don't cause any problems.

The fort has been created in 0.31.16, but the bug began to happen only when I downloaded 0.31.17

I have rebooted my computer, reinstalled the game several times (after the weapon trap fix, according to the log on the official website), in different folders, and ran it in Administrator mode.
No tags attached.
duplicate of 0003576resolved Toady One Fortress mode game crash due to weapon traps 
Issue History
2010-11-14 15:43FthagenNew Issue
2010-11-14 17:29Logical2uRelationship addedduplicate of 0003576
2010-11-14 17:30Logical2uNote Added: 0013842
2010-11-14 17:30Logical2uTag Attached: Fixed in 31.18?
2010-11-14 17:41BarrowNote Added: 0013843
2010-11-14 17:42BarrowNote Edited: 0013843bug_revision_view_page.php?bugnote_id=0013843#r5337
2010-11-14 17:42BarrowNote Edited: 0013843bug_revision_view_page.php?bugnote_id=0013843#r5338
2010-11-14 17:46BarrowNote Edited: 0013843bug_revision_view_page.php?bugnote_id=0013843#r5339
2010-11-14 17:47BarrowNote Edited: 0013843bug_revision_view_page.php?bugnote_id=0013843#r5340
2010-11-14 17:47BarrowNote Edited: 0013843bug_revision_view_page.php?bugnote_id=0013843#r5341
2010-11-15 02:23Toady OneNote Added: 0013857
2010-11-15 02:23Toady OneStatusnew => resolved
2010-11-15 02:23Toady OneFixed in Version => 0.31.18
2010-11-15 02:23Toady OneResolutionopen => fixed
2010-11-15 02:23Toady OneAssigned To => Toady One
2010-11-15 13:40FootkerchiefTag RenamedFixed in 31.18? => Fixed in 0.31.18?
2010-12-11 09:04DwarfuTag Detached: Fixed in 0.31.18?

Notes
(0013842)
Logical2u   
2010-11-14 17:30   
The weapon trap fix hasn't even been released yet.

This is PROBABLY fixed by the same thing, but it's a different trap type so I'll leave it open for you to check your save when 31.18 is released.
(0013843)
Barrow   
2010-11-14 17:41   
(edited on: 2010-11-14 17:47)
Just to confirm, I've had this identical issue (Win7 64, v 31.17) with goblins thus far. Tested the above multiple times (at the same site) on various goblins.

(0013857)
Toady One   
2010-11-15 02:23   
Yeah, it should be fixed for 0.31.18.