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Was it raining at the time?
Back in 40d when I was finishing some large scale obsidian casting, I noticed that the excess water on the top floor didn't start to evaporate until the rain had stopped (and this was in a tropical moist broadleaf forest, so murky pools never dried up or anything). |
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I would almost guess it's too cold a climate for it to evaporate naturally, but I'm pretty sure that's not how the evaporation code works right now.
Do you have temperature turned on in your init settings? |
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I'm pretty sure water should evaporate even with temperature turned off. If that pool is drained too close to winter, it might get season changed before evaporation happen. Try drain it again next time or just dig it away and see if the problem persist. |
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(0024054)
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youen
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2013-07-08 00:29
(edited on: 2013-07-08 00:50) |
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Same issue in a world I recently played. It was raining all year long, and water does not evaporate while it's raining, so it never evaporates (unless it's underground). Building a roof and walls around the water does not help.
I'm sure it's caused by rain, because at some time it did stop raining for a few seconds, and I saw some tiles disappear.
In winter, it freezes, which creates frozen mud most of the time. This is not an issue as it melts back to 1/7 water. However, if a sapling is on the tile, it creates an ice wall, which melts to 7/7 water, so it does spread. The only solution I've found was to build floors directly on the water, so that it disappears, and then de-constructing the floor, leaving a dry soil.
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