Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003703 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2010-11-21 08:30 | 2012-02-16 12:14 |
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Reporter | L0master | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | unable to reproduce | |
Platform | | OS | | OS Version | |
Product Version | 0.31.18 | |
Target Version | | Fixed in Version | | |
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Summary | 0003703: After killing a kobold thief my axedwarf's current job is still "Kill Name, kobold thief" and won't change. |
Description | When one of my cats noticed kobold thief my woodcutter was nearby, he transformed into an axedwarf, killed the thief by hacking off his lower body. And then he just continued to stay near the slain kobold, make a few steps from time to time, and tht's it. I make a squad of him and ordering to move, he wouldn't obey. Also i ordered the kobold corpse to be dumped, but some time passed and noone has dumped it yet. |
Steps To Reproduce | Screenshot:
http://b.imagehost.org/0272/kill.jpg [^] |
Additional Information | Also a war dog is assigned to this dwarf, it just runs around nearby with some puppies. |
Tags | No tags attached. |
Relationships | related to | 0000114 | resolved | Toady One | Kill orders not cleared after completion | related to | 0001806 | resolved | Toady One | Non-cancelled kill orders persist into newly generated world and fortress. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-11-21 08:30 | L0master | New Issue | |
2010-11-21 08:59 | L0master | Note Added: 0014091 | |
2010-11-21 09:07 | Logical2u | Note Added: 0014092 | |
2010-11-21 09:07 | Logical2u | Relationship added | duplicate of 0000114 |
2010-11-21 09:07 | Logical2u | Status | new => resolved |
2010-11-21 09:07 | Logical2u | Resolution | open => duplicate |
2010-11-21 09:07 | Logical2u | Assigned To | => Logical2u |
2010-11-21 09:13 | L0master | Note Added: 0014096 | |
2010-11-21 09:13 | L0master | Status | resolved => needs feedback |
2010-11-21 09:13 | L0master | Resolution | duplicate => reopened |
2010-11-21 09:15 | Logical2u | Note Added: 0014097 | |
2010-11-21 09:27 | L0master | Note Added: 0014098 | |
2010-11-21 09:27 | L0master | Status | needs feedback => assigned |
2010-11-21 09:27 | L0master | Issue Monitored: L0master | |
2010-11-21 09:28 | Quietust | Note Added: 0014099 | |
2010-11-21 09:34 | L0master | Note Added: 0014100 | |
2010-11-21 09:38 | L0master | Note Added: 0014101 | |
2010-11-21 09:40 | L0master | Note Deleted: 0014101 | |
2010-11-21 09:40 | L0master | Note Edited: 0014100 | bug_revision_view_page.php?bugnote_id=0014100#r5396 |
2010-11-21 09:58 | Kipi | Note Added: 0014102 | |
2010-11-21 10:58 | Logical2u | Note Added: 0014104 | |
2010-11-21 11:10 | L0master | Note Added: 0014106 | |
2010-11-21 11:37 | Logical2u | Note Added: 0014107 | |
2010-11-21 12:19 | Footkerchief | Relationship replaced | related to 0000114 |
2010-11-21 12:20 | Footkerchief | Relationship added | related to 0003109 |
2010-11-21 12:20 | Footkerchief | Assigned To | Logical2u => |
2010-11-21 12:20 | Footkerchief | Status | assigned => new |
2011-02-28 21:34 | Footkerchief | Relationship added | related to 0001806 |
2011-02-28 21:34 | Footkerchief | Relationship deleted | related to 0003109 |
2011-03-14 09:49 | Footkerchief | Relationship deleted | related to 0001806 |
2011-03-14 09:50 | Footkerchief | Relationship added | related to 0001806 |
2012-02-16 12:14 | Footkerchief | Note Added: 0019827 | |
2012-02-16 12:14 | Footkerchief | Status | new => resolved |
2012-02-16 12:14 | Footkerchief | Resolution | reopened => unable to reproduce |
2012-02-16 12:14 | Footkerchief | Assigned To | => Footkerchief |
Notes |
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You should be able to cancel the kill order upon completion, thus freeing your dwarf. This is a duplicate of 0000114. |
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Logical2u: the situation is: I didn't give any orders, so there is NO kill order. The dwarf was just a woodcutter, who transformed into an axedwarf without being part of a squad. |
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...
What.
So, you have a non-drafted dwarf that became spontaneously drafted, acquired a kill-order spontaneously, and is now experiencing 0000114? And you can't issue orders to him?
Are you sure that that is actually what happened, and you're not confusing any of your dwarves, or that sort of thing? |
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Well, after embarking I made my woodcutter (with axedwarf skill) a militia captain in order to quickly create a sqad of him for quick thiev responses. After such responses i always disband the squad, and the dwarf returns to woodcutting (also changing his appearance back to civilian). But this time the squad wasn't formed, the woodcutter was just near the thiev, he changed appearance to axedwarf, and killed the thiev without any orders from me.
(You may check the save http://dffd.wimbli.com/download.php?id=3459&f=region1.rar [^]) |
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Did you play any fortress prior to this one without quitting and completely restarting Dwarf Fortress? |
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(0014100)
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L0master
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2010-11-21 09:34
(edited on: 2010-11-21 09:40) |
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I played this fortress, abandonned it, then deleted region1 folder from save folder and replaced it with region1 folder I saved ten minutes before... And yes, i did it without restarting DF.
To put it short: i savescummed without restarting DF. But what does it have to do with my dwarf idling on kill job?
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(0014102)
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Kipi
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2010-11-21 09:58
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It's known bug that if you quit fortress, do not restart the game, and load another fortress (same or different), the squads get messed up. You need to restart the game between saving and loading. |
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L0master, if you could find us a save that reliably causes this same behaviour - ie, upon unpausing a dwarf will be automatically drafted and get an order - that would be great. |
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Logical2u unfortunately both my save that i linked here and my last spring autosave have the kobold already killed and dwarf already idling.
btw when the woodcutter transformed into axedwarf the message at the bottom of the screen said that he became militia captain not an axedwarf. And, once again, there were no any squads.
Actually I don't understand why the behvior of dwarf(prior to stucking on kill order) seems strange to you Logical2u, I think that any dwarf with appropriate weapon and skills would attack nearby thief (or am I wrong) especially if he is militia captain noble. |
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In reality, that should be what happens, but in DF, typically only an active milita dwarf - someone who is listed as a *weapon*dwarf or wrestler or recruit actively seeks out enemies - the rest typically flee from combat, even if they have the skills and weapons. Or at least that was the behaviour I had in my games. |
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If anyone is able to reproduce this bug, please PM me on the forums. |
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