Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003703Dwarf FortressDwarf Mode -- Idle Behaviorpublic2010-11-21 08:302012-02-16 12:14
L0master 
Footkerchief 
normalminorhave not tried
resolvedunable to reproduce 
0.31.18 
 
0003703: After killing a kobold thief my axedwarf's current job is still "Kill Name, kobold thief" and won't change.
When one of my cats noticed kobold thief my woodcutter was nearby, he transformed into an axedwarf, killed the thief by hacking off his lower body. And then he just continued to stay near the slain kobold, make a few steps from time to time, and tht's it. I make a squad of him and ordering to move, he wouldn't obey. Also i ordered the kobold corpse to be dumped, but some time passed and noone has dumped it yet.
Screenshot:
http://b.imagehost.org/0272/kill.jpg [^]
Also a war dog is assigned to this dwarf, it just runs around nearby with some puppies.
No tags attached.
related to 0000114resolved Toady One Kill orders not cleared after completion 
related to 0001806resolved Toady One Non-cancelled kill orders persist into newly generated world and fortress. 
Issue History
2010-11-21 08:30L0masterNew Issue
2010-11-21 08:59L0masterNote Added: 0014091
2010-11-21 09:07Logical2uNote Added: 0014092
2010-11-21 09:07Logical2uRelationship addedduplicate of 0000114
2010-11-21 09:07Logical2uStatusnew => resolved
2010-11-21 09:07Logical2uResolutionopen => duplicate
2010-11-21 09:07Logical2uAssigned To => Logical2u
2010-11-21 09:13L0masterNote Added: 0014096
2010-11-21 09:13L0masterStatusresolved => needs feedback
2010-11-21 09:13L0masterResolutionduplicate => reopened
2010-11-21 09:15Logical2uNote Added: 0014097
2010-11-21 09:27L0masterNote Added: 0014098
2010-11-21 09:27L0masterStatusneeds feedback => assigned
2010-11-21 09:27L0masterIssue Monitored: L0master
2010-11-21 09:28QuietustNote Added: 0014099
2010-11-21 09:34L0masterNote Added: 0014100
2010-11-21 09:38L0masterNote Added: 0014101
2010-11-21 09:40L0masterNote Deleted: 0014101
2010-11-21 09:40L0masterNote Edited: 0014100bug_revision_view_page.php?bugnote_id=0014100#r5396
2010-11-21 09:58KipiNote Added: 0014102
2010-11-21 10:58Logical2uNote Added: 0014104
2010-11-21 11:10L0masterNote Added: 0014106
2010-11-21 11:37Logical2uNote Added: 0014107
2010-11-21 12:19FootkerchiefRelationship replacedrelated to 0000114
2010-11-21 12:20FootkerchiefRelationship addedrelated to 0003109
2010-11-21 12:20FootkerchiefAssigned ToLogical2u =>
2010-11-21 12:20FootkerchiefStatusassigned => new
2011-02-28 21:34FootkerchiefRelationship addedrelated to 0001806
2011-02-28 21:34FootkerchiefRelationship deletedrelated to 0003109
2011-03-14 09:49FootkerchiefRelationship deletedrelated to 0001806
2011-03-14 09:50FootkerchiefRelationship addedrelated to 0001806
2012-02-16 12:14FootkerchiefNote Added: 0019827
2012-02-16 12:14FootkerchiefStatusnew => resolved
2012-02-16 12:14FootkerchiefResolutionreopened => unable to reproduce
2012-02-16 12:14FootkerchiefAssigned To => Footkerchief

Notes
(0014091)
L0master   
2010-11-21 08:59   
The bugged save.
http://dffd.wimbli.com/download.php?id=3459&f=region1.rar [^]
(0014092)
Logical2u   
2010-11-21 09:07   
You should be able to cancel the kill order upon completion, thus freeing your dwarf. This is a duplicate of 0000114.
(0014096)
L0master   
2010-11-21 09:13   
Logical2u: the situation is: I didn't give any orders, so there is NO kill order. The dwarf was just a woodcutter, who transformed into an axedwarf without being part of a squad.
(0014097)
Logical2u   
2010-11-21 09:15   
...

What.

So, you have a non-drafted dwarf that became spontaneously drafted, acquired a kill-order spontaneously, and is now experiencing 0000114? And you can't issue orders to him?

Are you sure that that is actually what happened, and you're not confusing any of your dwarves, or that sort of thing?
(0014098)
L0master   
2010-11-21 09:27   
Well, after embarking I made my woodcutter (with axedwarf skill) a militia captain in order to quickly create a sqad of him for quick thiev responses. After such responses i always disband the squad, and the dwarf returns to woodcutting (also changing his appearance back to civilian). But this time the squad wasn't formed, the woodcutter was just near the thiev, he changed appearance to axedwarf, and killed the thiev without any orders from me.

(You may check the save http://dffd.wimbli.com/download.php?id=3459&f=region1.rar [^])
(0014099)
Quietust   
2010-11-21 09:28   
Did you play any fortress prior to this one without quitting and completely restarting Dwarf Fortress?
(0014100)
L0master   
2010-11-21 09:34   
(edited on: 2010-11-21 09:40)
I played this fortress, abandonned it, then deleted region1 folder from save folder and replaced it with region1 folder I saved ten minutes before... And yes, i did it without restarting DF.

To put it short: i savescummed without restarting DF. But what does it have to do with my dwarf idling on kill job?

(0014102)
Kipi   
2010-11-21 09:58   
It's known bug that if you quit fortress, do not restart the game, and load another fortress (same or different), the squads get messed up. You need to restart the game between saving and loading.
(0014104)
Logical2u   
2010-11-21 10:58   
L0master, if you could find us a save that reliably causes this same behaviour - ie, upon unpausing a dwarf will be automatically drafted and get an order - that would be great.
(0014106)
L0master   
2010-11-21 11:10   
Logical2u unfortunately both my save that i linked here and my last spring autosave have the kobold already killed and dwarf already idling.

btw when the woodcutter transformed into axedwarf the message at the bottom of the screen said that he became militia captain not an axedwarf. And, once again, there were no any squads.

Actually I don't understand why the behvior of dwarf(prior to stucking on kill order) seems strange to you Logical2u, I think that any dwarf with appropriate weapon and skills would attack nearby thief (or am I wrong) especially if he is militia captain noble.
(0014107)
Logical2u   
2010-11-21 11:37   
In reality, that should be what happens, but in DF, typically only an active milita dwarf - someone who is listed as a *weapon*dwarf or wrestler or recruit actively seeks out enemies - the rest typically flee from combat, even if they have the skills and weapons. Or at least that was the behaviour I had in my games.
(0019827)
Footkerchief   
2012-02-16 12:14   
If anyone is able to reproduce this bug, please PM me on the forums.