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0003742Dwarf FortressDwarf Mode -- Transport/Haulingpublic2010-11-27 12:052015-12-26 10:56
twilighdusk 
Footkerchief 
normalminorrandom
resolvedduplicate 
Windows 7
0.31.18 
 
0003742: Dwarves use random stones
Whenever I order my dwarves to do something that requires stones (loading catapults, stonecrafting, anything where I cannot designate specific stones to use), my dwarves seem to pick stones entirely at random. Even when there is a perfectly good stockpile of (for example) microcline right next to them, they will travel halfway across the map to grab a functionally identical piece of microcline to use. The only remedy for these seems to be locking them in a room with the workshop and the material I want them to use. Please fix this and make dwarves smart enough to use the stones closest to them, rather than entirely random stones.
Happens at random, sometimes they grab nearby stones, other times they'll go across the map for one.
No tags attached.
duplicate of 0001074new  Dwarves choose far-away stones instead of nearby ones 
Issue History
2010-11-27 12:05twilighduskNew Issue
2010-11-27 13:14Logical2uNote Added: 0014248
2010-11-28 08:50FootkerchiefTag Attached: AWAITING UPDATE
2010-11-28 08:50FootkerchiefSummaryDwarves use random stones => Dwarves use far-away stones instead of nearby ones
2010-11-28 13:20king doomNote Added: 0014277
2010-11-28 13:20king doomTag Attached: Duplicate
2010-11-28 16:06kwielandNote Added: 0014282
2010-11-28 20:42twilighduskNote Added: 0014292
2010-11-28 21:31Logical2uNote Added: 0014294
2010-11-28 21:32Logical2uNote Edited: 0014294bug_revision_view_page.php?bugnote_id=0014294#r5442
2010-11-28 21:33Logical2uNote Edited: 0014294bug_revision_view_page.php?bugnote_id=0014294#r5443
2010-11-29 00:20RhenayaNote Added: 0014295
2010-11-29 00:21RhenayaNote Edited: 0014295bug_revision_view_page.php?bugnote_id=0014295#r5445
2010-11-29 07:33FootkerchiefRelationship addedduplicate of 0001074
2010-11-29 07:33FootkerchiefStatusnew => resolved
2010-11-29 07:33FootkerchiefResolutionopen => duplicate
2010-11-29 07:33FootkerchiefAssigned To => Footkerchief
2010-11-29 07:33FootkerchiefTag Detached: AWAITING UPDATE
2010-11-29 07:41FootkerchiefSummaryDwarves use far-away stones instead of nearby ones => Dwarves use random stones
2010-11-29 14:23twilighduskNote Added: 0014301
2010-11-29 14:23twilighduskStatusresolved => needs feedback
2010-11-29 14:23twilighduskResolutionduplicate => reopened
2010-11-29 18:34FootkerchiefNote Added: 0014304
2010-11-29 18:34FootkerchiefStatusneeds feedback => resolved
2010-11-29 18:34FootkerchiefResolutionreopened => duplicate
2010-11-29 18:34FootkerchiefNote Edited: 0014304bug_revision_view_page.php?bugnote_id=0014304#r5449
2015-12-26 10:56lethosorTag Detached: Duplicate

Notes
(0014248)
Logical2u   
2010-11-27 13:14   
Are you sure they are actually travelling halfway across the map for stones, or are they going after the stones that are the shortest x-y distance from their previous position, ignoring z-axis travel distance?

IE:
....@..S.
.........
.........
......T..

And the dwarf is getting T preferentially to S?
(0014277)
king doom   
2010-11-28 13:20   
I posted this issue many months ago, Toady has never managed to reproduce it, despite many DF players observing it. The problem with it is it's almost impossible to consistently reproduce.
(0014282)
kwieland   
2010-11-28 16:06   
Bug 0001074 is the one you're looking for, related at least. (how do you put the link inline, by the way?)
(0014292)
twilighdusk   
2010-11-28 20:42   
I think links are #xxx, so, 0001074 ? (hope that worked).

And yes, it's not a matter of going for rocks directly above them. I set up a stockpile where I have my workshops set up to accept stones from the workshops that dont use them (to free up room for their rooms to stockpile other things). These workshops were very close by, farthest point was 25-X and 11-Y away from the stockpile. My dwarves went up above ground to a pile of rocks my miners had dug out for other purposes, rocks no closer than 30-X and 24-Y away.
(0014294)
Logical2u   
2010-11-28 21:31   
(edited on: 2010-11-28 21:33)
If you've got a save and some instructions that can reliably reproduce this for us that'd be great, twilighdusk.

Edit; same goes for you kingdoom, if you could put that in your bug report.

(0014295)
Rhenaya   
2010-11-29 00:20   
(edited on: 2010-11-29 00:21)
yeah thats clearly duplicate of 0001074 i already wrote there how to reproduce that logical2u

(0014301)
twilighdusk   
2010-11-29 14:23   
Well, here's the save file if you want to examine it. The workshops should be easy enough to spot, the stockpiles in question are in the rooms that the mechanic and masonry workshops are. I noticed my haulers taking rocks 1 z-level up and much farther away where my miners were digging into the mountain to the north (for material for the floor covering my farm, should be easy enough to spot).

http://www.megaupload.com/?d=VGPYJW0D [^]
(0014304)
Footkerchief   
2010-11-29 18:34   
I'm downloading your save so I can reupload it to http://dffd.wimbli.com/ [^] (megaupload will remove your file before Toady can look at it) and then I'll post the link at 0001074.