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0000388Dwarf FortressDwarf Mode -- Interface, Taskspublic2010-04-04 05:192018-05-08 08:10
twonines 
lethosor 
normalminoralways
acknowledgedreopened 
Mac w/ WineMacOSX
0.31.01 
 
0000388: Military units give incorrect task information
After giving my squad orders to attack a Drathla, the squad's task still appeared as different variations of the training task (learning about dodging, teaching dodging ect.) The squad chased down and killed the Drathla, but the faulty task display (u) remained.
1.Create Four-Man Squad
2.Train with squad
3.Set squad to attack
0.40.24, description, menu, Military, Save Included, Save Needs Testing
related to 0000605resolved Toady One When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely 
has duplicate 0008908resolved lethosor Military dwarves with station or kill orders often report the incorrect job in the units list and v - g. 
Issue History
2010-04-04 05:19twoninesNew Issue
2010-04-04 18:42QloosTag Attached: description
2010-04-04 18:42QloosTag Attached: menu
2010-04-04 18:42QloosTag Attached: Military
2010-04-06 10:23derigoNote Added: 0001512
2010-07-20 08:51FootkerchiefNote Added: 0010717
2010-07-20 08:51FootkerchiefTag Attached: AWAITING UPDATE
2010-12-23 10:15FootkerchiefRelationship addedduplicate of 0000605
2010-12-23 10:15FootkerchiefStatusnew => resolved
2010-12-23 10:15FootkerchiefResolutionopen => duplicate
2010-12-23 10:15FootkerchiefAssigned To => Footkerchief
2010-12-24 03:23DwarfuTag Detached: AWAITING UPDATE
2015-04-06 18:31lethosorNote Added: 0032543
2015-04-06 18:31lethosorAssigned ToFootkerchief => lethosor
2015-04-06 18:31lethosorResolutionduplicate => reopened
2015-04-06 18:31lethosorStatusresolved => needs feedback
2015-04-06 18:32lethosorRelationship addedhas duplicate 0008908
2015-04-06 18:32lethosorNote Edited: 0032543bug_revision_view_page.php?bugnote_id=0032543#r13028
2015-04-06 18:33lethosorRelationship replacedrelated to 0000605
2015-04-08 20:39m-logikNote Added: 0032553
2018-05-08 08:10lethosorTag Attached: 0.40.24
2018-05-08 08:10lethosorStatusneeds feedback => acknowledged
2018-05-08 08:10lethosorTag Attached: Save Included
2018-05-08 08:10lethosorTag Attached: Save Needs Testing

Notes
(0001512)
derigo   
2010-04-06 10:23   
this may be related to
http://bay12games.com/dwarves/mantisbt/view.php?id=605 [^]

If you disband your squad do the dwarfs return to civilian life, or do they stay forever performing 'no job' or training?
(0010717)
Footkerchief   
2010-07-20 08:51   
Reminder sent to: twonines

Do you have a save that reproduces this problem in 31.10? If so, it would be helpful to upload the save to http://dffd.wimbli.com/ [^]
(0032543)
lethosor   
2015-04-06 18:31   
(edited on: 2015-04-06 18:32)
Reopening per 0008908
I'm going to say this isn't actually a duplicate of 0000605, since this appears to be more of a display issue. A save would still be helpful.

(0032553)
m-logik   
2015-04-08 20:39   
In this save, the swordsdwarf Nish Morulthestar is currently en route to carry out an order to kill a cave blob in the 3rd cavern layer. His reported job is "Go to sparring match." For the beginning of the trek down below, his reported job was "Go to combat training," which I believe was in reference to a dodging demonstration that has since concluded.
http://dffd.bay12games.com/file.php?id=10745 [^]

Here is another save that may show this bug. In this one, the lasher Dastot Letmoslokum has orders to kill a group of troglodytes in the 1st cavern layer. His listed task shows his current orders, however he will instead return to his squad's training barracks. After that he goes to fulfill the order. I'm not certain that this one is the same bug. After having previously completed a kill order, he reverted to his civilian job title and then was immediately ordered to kill the trogs. It's probable that he was going to take an individual combat drill task, which was then interrupted, and then had to "tag in" at the barracks before the new order would be initiated. If so, then it may be an iteration of 0008902 or 0003470, or perhaps an entirely different bug. If it is not this bug, it is probably related.
http://dffd.bay12games.com/file.php?id=10746 [^]