Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004031 | Dwarf Fortress | Vegetation | public | 2011-02-19 23:38 | 2011-12-21 12:33 |
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Reporter | janglur | |
Assigned To | Toady One | |
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.19 | |
Target Version | | Fixed in Version | 0.31.20 | |
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Summary | 0004031: Grass does not grow back. |
Description | Grass eaten (not trampled) by grazers does not grow back, ever. It just becomes a dead clay tile forever. Using this, I completely decimated an entire map with just three yaks. |
Steps To Reproduce | Get Grazers |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-02-19 23:38 | janglur | New Issue | |
2011-02-20 11:32 | thadigga | Note Added: 0015335 | |
2011-02-23 12:49 | Khym Chanur | Issue Monitored: Khym Chanur | |
2011-02-23 20:55 | Hieronymous Alloy | Issue Monitored: Hieronymous Alloy | |
2011-02-25 02:24 | Kipi | Note Added: 0015483 | |
2011-02-25 02:24 | Kipi | Issue Monitored: Kipi | |
2011-02-25 06:46 | Footkerchief | Issue Monitored: thadigga | |
2011-02-25 06:46 | Footkerchief | Note Added: 0015500 | |
2011-02-25 06:59 | Kipi | Note Added: 0015501 | |
2011-02-25 16:45 | janglur | Note Added: 0015510 | |
2011-02-28 14:05 | Toady One | Note Added: 0015582 | |
2011-02-28 14:05 | Toady One | Status | new => resolved |
2011-02-28 14:05 | Toady One | Fixed in Version | => 0.31.20 |
2011-02-28 14:05 | Toady One | Resolution | open => fixed |
2011-02-28 14:05 | Toady One | Assigned To | => Toady One |
2011-02-28 14:07 | Toady One | Note Edited: 0015582 | bug_revision_view_page.php?bugnote_id=0015582#r5860 |
2011-03-03 13:53 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2011-12-21 12:33 | Kipi | Issue End Monitor: Kipi | |
Notes |
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I think that this is caused by a multi-biome embark with a non-grass biome. Regrowing grass currently gets picked out of one static biome (in your case the non-grass one), not out of the biome the tile is on. |
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(0015483)
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Kipi
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2011-02-25 02:24
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My latest experiment revealed that this problem only occurs aboveground. Any grass that has grown on underground soil (have not tested with caverns yet) do eventually grow back. So, big enough pasture will be able to sustain the animals assigned inside, though the pasture has to be relatively big as the regrowth is quite slow compared to the initial growth rate. |
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Reminder sent to: janglur, Kipi, thadigga If you have a save that demonstrates this problem, please upload it to http://dffd.wimbli.com/ [^] |
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(0015501)
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Kipi
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2011-02-25 06:59
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Here is my save:
http://dffd.wimbli.com/file.php?id=3849 [^]
In the old above ground pasture area (northern walled section) the grass does not regrow. In the underground pasture the grass does regrow, though slowly.
The underground pasture can be located west from farms, north from barracks. It's the smallish empty room. The whole floor was grass when I assigned few animals there, and after I removed all the animals and butchered those there pasture had bare soil spots everywhere. Now, after some time, the grass has begun regrowing. I noticed this when I took a screenshot of the pasture after removing the animals, then comparing the picture to the state of the pasture after few seasons. The regrowth of grass was visible.
I have two biomes, other is normal grass biome, the other was desert IIRC. So, one biome with grass, one biome without grass. |
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(0015582)
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Toady One
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2011-02-28 14:05
(edited on: 2011-02-28 14:07) |
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The deserts etc. have a tile flag that makes some of the tiles not have regrow, so that they can retain their half-grass/half-bare appearance without any large-scale calculations. Deserts etc. were also generally broken regrow-wise. Unfortunately, I applied the flag incorrectly, so old saves won't work correctly in the new release. As a result, if you load old saves in 0.31.20, deserts will grass in entirely, but new saves should be fine once the release is up.
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