Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004093 | Dwarf Fortress | Dwarf Mode -- Jobs, Farming/Farmer's Workshop | public | 2011-02-28 14:10 | 2011-03-03 04:11 |
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Reporter | greycat | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Linux | OS | Linux | OS Version | Debian 6.0 i386 |
Product Version | 0.31.19 | |
Target Version | | Fixed in Version | 0.31.20 | |
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Summary | 0004093: Sheep, once shorn, cannot be shorn a second time |
Description | I have two sheep whose "white wool is extremely long", yet every time I attempt a shearing, it gets cancelled due to "No creature". I believe they have each been shorn precisely once, but I cannot 100% confirm that. |
Steps To Reproduce | Get sheep.
Shear sheep.
Wait.
Try to shear sheep again. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0004839 | new | | No Creature error when shearing |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-02-28 14:10 | greycat | New Issue | |
2011-02-28 14:18 | Toady One | Note Added: 0015586 | |
2011-02-28 14:18 | Toady One | Assigned To | => Toady One |
2011-02-28 14:18 | Toady One | Status | new => acknowledged |
2011-02-28 15:49 | Footkerchief | Note Added: 0015590 | |
2011-02-28 15:49 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2011-03-01 05:26 | greycat | Note Added: 0015625 | |
2011-03-01 05:33 | greycat | Note Edited: 0015625 | bug_revision_view_page.php?bugnote_id=0015625#r5869 |
2011-03-01 05:34 | Hieronymous Alloy | Issue Monitored: Hieronymous Alloy | |
2011-03-01 08:07 | Footkerchief | Note Added: 0015627 | |
2011-03-01 20:34 | monk12 | Note Added: 0015652 | |
2011-03-03 03:59 | Toady One | Note Added: 0015694 | |
2011-03-03 03:59 | Toady One | Status | acknowledged => resolved |
2011-03-03 03:59 | Toady One | Fixed in Version | => 0.31.20 |
2011-03-03 03:59 | Toady One | Resolution | open => fixed |
2011-03-03 04:11 | Dwarfu | Tag Detached: AWAITING UPDATE | |
2011-08-17 06:27 | Footkerchief | Relationship added | related to 0004839 |
Notes |
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Do you have a save for this one? I remember specifically sitting and waiting for it to happen and shearing again, so I'll probably need it (it's also possible I broke something later on). You can upload them at dffd.wimbli.com. |
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Reminder sent to: greycat greycat, Toady has requested a save demonstrating this problem. You can upload to http://dffd.wimbli.com/ [^] |
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(0015625)
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greycat
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2011-03-01 05:26
(edited on: 2011-03-01 05:33) |
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http://dffd.wimbli.com/file.php?id=3874 [^]
Oh, and some people have suggested that destroying and rebuilding the farmers' workshops might work around this. So far I've found that to be extremely unreliable -- sometimes it works, but often it doesn't. In this particular save, destroying all 3 farmers' workshops and rebuilding them had no effect.
Maybe they have to be rebuilt after another animal arrives on the map. The one case where I know it worked, some animals arrived (pets of a migrant wave) while I was destroying/building.
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Reminder sent to: Toady One A save has been provided, as requested. |
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(0015652)
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monk12
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2011-03-01 20:34
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I can report this problem as well. |
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It was a text problem -- they'll become shearable eventually. I fixed the text for next time. |
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