Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0004093Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2011-02-28 14:102011-03-03 04:11
Toady One 
LinuxLinuxDebian 6.0 i386
0004093: Sheep, once shorn, cannot be shorn a second time
I have two sheep whose "white wool is extremely long", yet every time I attempt a shearing, it gets cancelled due to "No creature". I believe they have each been shorn precisely once, but I cannot 100% confirm that.
Get sheep.
Shear sheep.
Try to shear sheep again.
No tags attached.
related to 0004839new  No Creature error when shearing 
Issue History
2011-02-28 14:10greycatNew Issue
2011-02-28 14:18Toady OneNote Added: 0015586
2011-02-28 14:18Toady OneAssigned To => Toady One
2011-02-28 14:18Toady OneStatusnew => acknowledged
2011-02-28 15:49FootkerchiefNote Added: 0015590
2011-02-28 15:49FootkerchiefTag Attached: AWAITING UPDATE
2011-03-01 05:26greycatNote Added: 0015625
2011-03-01 05:33greycatNote Edited: 0015625bug_revision_view_page.php?bugnote_id=0015625#r5869
2011-03-01 05:34Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2011-03-01 08:07FootkerchiefNote Added: 0015627
2011-03-01 20:34monk12Note Added: 0015652
2011-03-03 03:59Toady OneNote Added: 0015694
2011-03-03 03:59Toady OneStatusacknowledged => resolved
2011-03-03 03:59Toady OneFixed in Version => 0.31.20
2011-03-03 03:59Toady OneResolutionopen => fixed
2011-03-03 04:11DwarfuTag Detached: AWAITING UPDATE
2011-08-17 06:27FootkerchiefRelationship addedrelated to 0004839

Toady One   
2011-02-28 14:18   
Do you have a save for this one? I remember specifically sitting and waiting for it to happen and shearing again, so I'll probably need it (it's also possible I broke something later on). You can upload them at dffd.wimbli.com.
2011-02-28 15:49   
Reminder sent to: greycat

greycat, Toady has requested a save demonstrating this problem. You can upload to http://dffd.wimbli.com/ [^]
2011-03-01 05:26   
(edited on: 2011-03-01 05:33)
http://dffd.wimbli.com/file.php?id=3874 [^]

Oh, and some people have suggested that destroying and rebuilding the farmers' workshops might work around this. So far I've found that to be extremely unreliable -- sometimes it works, but often it doesn't. In this particular save, destroying all 3 farmers' workshops and rebuilding them had no effect.

Maybe they have to be rebuilt after another animal arrives on the map. The one case where I know it worked, some animals arrived (pets of a migrant wave) while I was destroying/building.

2011-03-01 08:07   
Reminder sent to: Toady One

A save has been provided, as requested.
2011-03-01 20:34   
I can report this problem as well.
Toady One   
2011-03-03 03:59   
It was a text problem -- they'll become shearable eventually. I fixed the text for next time.