Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004191Dwarf FortressDwarf Mode -- Jobs, Cancellation and Suspensionpublic2011-03-11 04:312014-01-21 18:59
TerryDactyl 
Footkerchief 
normalmajorhave not tried
resolvedunable to reproduce 
windowsxp
0.31.21 
 
0004191: job item lost or destroyed, beekeeping fail
FPS falls through the floor when my beekeeper fails to put 2 and 2 together. I have pots, I have jugs, I have colonies ripe with honeycomb & jelly. I also have message spam from a stubborn beekeeper who isn't doing his job right. So no honey and no mead.
No tags attached.
has duplicate 0005197resolved Footkerchief Beekeeper job cancelation spam 
child of 0003981resolved Toady One Having multiple active beekeepers causes dwarves with "Installing Colony in Hive" Job to become stuck 
Issue History
2011-03-11 04:31TerryDactylNew Issue
2011-03-11 05:10DwarfuNote Added: 0016093
2011-03-11 05:10DwarfuTag Attached: AWAITING UPDATE
2011-03-11 05:56TerryDactylNote Added: 0016097
2011-03-11 06:22DwarfuNote Added: 0016100
2011-03-11 06:22DwarfuTag Detached: AWAITING UPDATE
2011-03-11 06:22DwarfuRelationship addedrelated to 0003138
2011-03-23 13:11DwarfuRelationship addedrelated to 0004311
2011-03-23 13:14DwarfuRelationship addedrelated to 0004014
2011-04-05 07:35FootkerchiefRelationship addedrelated to 0001981
2011-04-05 07:35FootkerchiefRelationship deletedrelated to 0001981
2011-04-05 07:36FootkerchiefRelationship addedrelated to 0003981
2011-04-05 07:36FootkerchiefRelationship deletedrelated to 0004014
2011-04-05 07:36FootkerchiefRelationship deletedrelated to 0004311
2011-04-05 07:37FootkerchiefRelationship deletedrelated to 0003138
2011-04-05 07:37FootkerchiefRelationship replacedchild of 0003981
2011-04-07 13:40nshapterNote Added: 0017174
2011-04-25 11:26DawideIssue Monitored: Dawide
2011-04-25 13:45KogutNote Added: 0017511
2011-05-05 07:49FalconNote Added: 0017634
2011-06-20 08:01LuckyLuigiNote Added: 0018019
2011-07-30 22:34deathc4Note Added: 0018375
2011-07-30 22:40deathc4Note Deleted: 0018375
2011-08-28 17:48MikeSNote Added: 0018644
2012-02-16 14:49FootkerchiefRelationship addedhas duplicate 0005197
2014-01-21 18:59FootkerchiefNote Added: 0024307
2014-01-21 18:59FootkerchiefStatusnew => resolved
2014-01-21 18:59FootkerchiefResolutionopen => unable to reproduce
2014-01-21 18:59FootkerchiefAssigned To => Footkerchief

Notes
(0016093)
Dwarfu   
2011-03-11 05:10   
Reminder sent to: TerryDactyl

What does 'fails to put 2 and 2 together' and 'isn't doing his job right' actually mean?

What job is getting cancelled? What workshop is it generated from, if any? What exactly are you trying to do that is causing this?
(0016097)
TerryDactyl   
2011-03-11 05:56   
I wasn't actively trying to do anything. It just started on its own when the hive matured....

Problem solved. It was related to a hive sealed inside the fortress by constructed walls, floors & doors. Strangely, deactivating its collection still prevented other mature hives from collecting theirs. When I removed the door, my beekeeper collected the products normally.
(0016100)
Dwarfu   
2011-03-11 06:22   
Thanks for the follow-up. I'll leave it open because it probably shouldn't be generating jobs for inaccessible buildings (the hives).
(0017174)
nshapter   
2011-04-07 13:40   
I have this too and the parent. Hive is empty, beekeeper constantly spamming 'Job item lost or destroyed'

I think wild hives are dying from natural causes or something. This seems to make any beekeeper pathing to them start spamming or freeze up until you remove them from the job/ unbuild the hive box.
(0017511)
Kogut   
2011-04-25 13:45   
Can you upload save?
(0017634)
Falcon   
2011-05-05 07:49   
I've noticed that my beekeepers start spamming cancelations whenever they are unable to reach a wild hive to install in one of the artificial ones.
(0018019)
LuckyLuigi   
2011-06-20 08:01   
I can confirm that when you have 30 hives the amount lag is almost game breaking when this occurs, with hundreds upon hundreds of cancellations. Eventually, as there is no way to determine which hive is acting up, I resorted to deconstructing all the hives which stopped this.
Sadly, this bug is gamebreaking for the beekeeping industry, which is otherwise very cool.

My stockpile with only honey and honey jelly selected is also not working. The honey filled jugs stay in the presser workshop, cluttering it up.

Finally, the inability to seperate unglazed from glazed jugs in stockpiles make the ceramic industry hopeless for any fort dealing with liquids, as (unusable) unglazed jugs will quickly fill up the tools stockpiles.
Oddly, rock jugs do not require glazing to be able to be used for liquids, even tough the glazing order is 'glaze rock/ceramic jug'.

NOTE : I only have one dwarf with beekeeping enabled as I am aware of the other 'conflict' bug with multiple beekeepers.

Can upload old save on request.

Related thread : http://www.bay12forums.com/smf/index.php?topic=85745.0 [^]
(0018644)
MikeS   
2011-08-28 17:48   
This bug seems to happen a lot when you use civilian burrows, even if the burrows encompass the hives and all your stockpiles. During a siege I'll often see thousands and thousands of these error messages.

I guess that it might be related to the beekeeping dorf not being able to path to natural hives outside the fortress?
(0024307)
Footkerchief   
2014-01-21 18:59   
Please PM me on the forums once a save has been uploaded to http://dffd.wimbli.com/ [^]