Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000042Dwarf FortressGeneralpublic2010-04-01 16:152010-06-09 06:47
Toady One 
PCWindowsWindows 7
0000042: Graphics = YES causes crash when entering then leaving then entering arena mode
If graphics are turned on, entering, leaving and then reentering arena mode causes a crash. This does not seem to happen when graphics are disabled
1) Turn on graphics
2) Start Df
3) Object Testing Arena
4) Escape then Abort Game
5) Object Testing Arena -> Crash
I've tried this in both full screen and windowed mode, with and without a generated world, and get a crash every time
child of 0000006closed Toady One GRAPHICS:ON causes runtime error 
Issue History
2010-04-01 16:15HarilNew Issue
2010-04-01 17:14Draco18sNote Added: 0000037
2010-04-02 02:23HarilNote Added: 0000148
2010-04-02 06:11TodestoolTag Attached: init.txt
2010-04-03 20:13Someone_r_c_tmNote Added: 0000760
2010-04-03 20:13Someone_r_c_tmNote Edited: 0000760bug_revision_view_page.php?bugnote_id=0000760#r213
2010-04-03 20:36Someone_r_c_tmIssue Monitored: Someone_r_c_tm
2010-04-05 12:06FootkerchiefRelationship addedchild of 0000006
2010-04-07 07:03Toady OneNote Added: 0001737
2010-04-07 07:06Toady OneStatusnew => resolved
2010-04-07 07:06Toady OneFixed in Version => 0.31.02
2010-04-07 07:06Toady OneResolutionopen => fixed
2010-04-07 07:06Toady OneAssigned To => Toady One
2010-06-09 06:47Toady OneStatusresolved => closed

2010-04-01 17:14   
Duplicate of http://www.bay12games.com/dwarves/mantisbt/view.php?id=6 [^]
2010-04-02 02:23   
Not really. I have no issues playing fortress mode with graphics on, and arena works fine the first time you load it. It's only the second time you open it in the same session that causes the crash
2010-04-03 20:13   
Related to 0000217 I think and possibly 0000006. I get this problem too and world gen causes it as well (ie start world gen-->cancel world gen-->start world gen again causes a similar crash). The object testing arena causes 1.5GB memory usage when started with graphics on for me exactly the same as with world gen.

Toady One   
2010-04-07 07:03   
This should be fixed for next time (along with the crash on entering world generation).