Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004241 | Dwarf Fortress | Miscellaneous Crashes | public | 2011-03-17 00:02 | 2011-03-17 09:02 |
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Reporter | gpmfuchs | |
Assigned To | Footkerchief | |
Priority | normal | Severity | block | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | linux (amd64) | OS | gentoo | OS Version | |
Product Version | 0.31.21 | |
Target Version | | Fixed in Version | | |
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Summary | 0004241: game blocks after 15s into this save |
Description | When simulating this save for 15s, Dwarf Fortress blocks without any reaction, uses 100% cpu time, and is only kill-able with a kill -9.
game is uploaded at http://dffd.wimbli.com/file.php?id=3980 [^] |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0003651 | resolved | Toady One | Ghost appearing/disappearing causes a massive slowdown |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-03-17 00:02 | gpmfuchs | New Issue | |
2011-03-17 00:06 | Kogut | Note Added: 0016315 | |
2011-03-17 07:24 | gpmfuchs | Note Added: 0016326 | |
2011-03-17 07:37 | Footkerchief | Note Added: 0016327 | |
2011-03-17 07:37 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2011-03-17 07:41 | Quietust | Note Added: 0016328 | |
2011-03-17 07:55 | Quietust | Note Edited: 0016328 | bug_revision_view_page.php?bugnote_id=0016328#r6094 |
2011-03-17 08:05 | gpmfuchs | Note Added: 0016330 | |
2011-03-17 08:13 | gpmfuchs | Note Edited: 0016330 | bug_revision_view_page.php?bugnote_id=0016330#r6096 |
2011-03-17 09:01 | Footkerchief | Note Added: 0016332 | |
2011-03-17 09:01 | Footkerchief | Relationship added | duplicate of 0003651 |
2011-03-17 09:01 | Footkerchief | Status | new => resolved |
2011-03-17 09:01 | Footkerchief | Resolution | open => duplicate |
2011-03-17 09:01 | Footkerchief | Assigned To | => Footkerchief |
2011-03-17 09:02 | Footkerchief | Note Edited: 0016332 | bug_revision_view_page.php?bugnote_id=0016332#r6098 |
2011-03-17 09:02 | Footkerchief | Tag Detached: AWAITING UPDATE | |
Notes |
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(0016315)
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Kogut
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2011-03-17 00:06
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Ghost? Large amount of water + season change? |
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There shouldn't be any gost. After a nearly death (and the gost-slowdown) this fortress has enough active burial places for all living citizens. And the amount of water hasn't changed to other seasons. |
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Reminder sent to: gpmfuchs Is it the right time of year for a season change to occur? Are you doing any digging or other terrain-altering activities that could cause a massive cave-in? |
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(0016328)
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Quietust
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2011-03-17 07:41
(edited on: 2011-03-17 07:55) |
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You do have 2 ghosts - Libash Nekolcilob, Ghostly Siege Operator, and Urvad Edtulkivish, Ghostly Wrestler. One of them is hanging around in the side of a hill, which is probably what's causing your lag.
After memorializing both of them (which took a while, even with [SPEED:1], due to the massive amount of tasks your dwarves have been ordered to perform), the lag appears to have stopped.
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(0016330)
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gpmfuchs
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2011-03-17 08:05
(edited on: 2011-03-17 08:13) |
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It's mid summer. No major digging going on which could create cave-ins. Blocking moment time seems to vary between 5s and 15s. (correction I have 2 ghosts on the map of people who drowned). The only thing maybe uncontrolled I see are 2 forgotten beasts in some caves I haven't entered yet. Note game goes on after 2 minutes. So maybe it's a ghost problem after all.
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(0016332)
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Footkerchief
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2011-03-17 09:01
(edited on: 2011-03-17 09:02) |
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Thanks for investigating, Quietust.
gpmfuchs, I crossposted your save at 0003651:0016333
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