Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0004242 | Dwarf Fortress | Vegetation | public | 2011-03-17 12:05 | 2011-03-17 12:05 | |||||
Reporter | Knight Otu | |||||||||
Assigned To | ||||||||||
Priority | low | Severity | minor | Reproducibility | always | |||||
Status | new | Resolution | open | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 0.31.21 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0004242: Custom mountain plants only appear at biome edges | |||||||||
Description | With the new mountain grasses, I decided to test whether custom plants with the mountain biome work now. I've found that they exist, but only at the very edge of the mountain biome where it meets the surrounding biome, regardless of how far the grass stretches. In adventure mode, I found that the mountain plants I checked were one step away from the non-mountain biome. A save is here: http://dffd.wimbli.com/file.php?id=3984 [^] . The only mod is the addition of a random plant file created with an old version of Sphalerite's plant script. I've given the mountain shrubs the military dwarf tile to make them stand out better. | |||||||||
Steps To Reproduce | ||||||||||
Additional Information | I haven't tested trees, but I suspect that they would function in the same way. I'm uncertain whether the planned behavior is for mountain plants to exist or not, but either way, straddling the edge of the mountain biome doesn't seem to be the expected behavior. | |||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2011-03-17 12:05 | Knight Otu | New Issue | ||||||||
2014-01-03 10:41 | Footkerchief | Relationship added | related to 0006398 |
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