Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004300Dwarf FortressContaminants/Spatterpublic2011-03-21 17:322011-03-21 17:39
GreenSpinach 
Dwarfu 
lowminoralways
resolvedduplicate 
0.31.18 
 
0004300: Stains and spills have infinite substance
Dwarfs walking through blood stains, booze puddles, or spilled sand can track those things over an unlimited area. I would need a Noah's Flood to get rid of it all. Actually, I suspect a flood would get rid of absolutely none of it. This is very, very annoying. I think it might be possible to nip this in the bud by constructing floors over every stain, but I'm not at all sure of that, and besides, that's not practical when I'm reclaiming a site where I previously embarked with 100 bags of sand.
Instead of being unlimited, every stain and puddle should contain a limited amount of stuff, which should be depleted every time a dwarf steps in it until it reaches a minimal value, at which point dwarves can no longer spread stuff by walking through that particular puddle. And if isn't possible already, you should make it possible for flowing water to wash away stains and spilled sand.
No tags attached.
duplicate of 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
Issue History
2011-03-21 17:32GreenSpinachNew Issue
2011-03-21 17:39DwarfuNote Added: 0016461
2011-03-21 17:39DwarfuRelationship addedduplicate of 0000296
2011-03-21 17:39DwarfuStatusnew => resolved
2011-03-21 17:39DwarfuResolutionopen => duplicate
2011-03-21 17:39DwarfuAssigned To => Dwarfu

Notes
(0016461)
Dwarfu   
2011-03-21 17:39   
You've been told more than once to stop spamming reports and to keep suggestions in the appropriate forum.