Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004304Dwarf FortressDwarf Mode -- Tradepublic2011-03-22 08:202011-03-22 08:43
normalminorhave not tried
0004304: Human caravan is glitchy
The first weird thing was that the caravan had for sale a barrel of 10 "liquid". I bought the "liquid", but have no idea what to do with it.
The second thing is that one of the caravan's guards won't leave. There's nothing blocking him, and he's not injured. He hasn't even been in combat. He's just standing there at the east edge of the map for no reason.

Also, something strange happened a couple of seasons ago: After a siege that killed almost all my dwarves, I had a lot of goblins and ogres in cage traps. I deconstructed my well, created a 1-square pit zone where the well had been, and assigned all the goblins to it. Several goblins fell to their deaths, but two managed to avoid falling down the well, and began roaming around my fort. As soon as I realized this, I removed the pit zone and drafted a squad to kill those 2 goblins. Is pitting a monster supposed to have a chance of failing?
Here is a screenshot of the "liquid":
http://dffd.wimbli.com/file.php?id=4015 [^]
Here is a save file where the caravan guard won't leave:
http://dffd.wimbli.com/file.php?id=4016 [^]
No tags attached.
duplicate of 0001044resolved Toady One Human Traders Brought "liquid" 
duplicate of 0002895new  Caravan guards hang around as "Friendly" after the merchants leave 
duplicate of 0001696new  creature fled before being thrown into pit - gets freed by dwarfes everytime it is being cagetrapped again 
Issue History
2011-03-22 08:20GreenSpinachNew Issue
2011-03-22 08:32Knight OtuNote Added: 0016475
2011-03-22 08:43FootkerchiefRelationship addedduplicate of 0001044
2011-03-22 08:43FootkerchiefStatusnew => resolved
2011-03-22 08:43FootkerchiefResolutionopen => duplicate
2011-03-22 08:43FootkerchiefAssigned To => Footkerchief
2011-03-22 08:43FootkerchiefRelationship addedduplicate of 0002895
2011-03-22 08:43FootkerchiefRelationship addedduplicate of 0001696

Knight Otu   
2011-03-22 08:32   
Traders bringing generic liquid is 0001044.
Caravan guards hanging around is 0002895 .
Pitting creatures failing is 0001696 .

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