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0000433Dwarf FortressDwarf Mode -- Tradepublic2010-04-04 18:002010-06-12 17:26
gregb 
Toady One 
highcrashsometimes
resolvedfixed 
0.31.01 
0.31.06 
0000433: Elves bring massive caravan and cause game crash
An elven trade caravan arrived near the end of the second spring, bringing with them approximately 100 of each category of item that elves would be expected to trade. When a save is attempted after they arrive,the game ends up crashing.

(Unknown as to whether the following is a part of the glitch or not)

After a few reproductions of this bug on several attempts to get past this point, I ordered my militia to kill the elves and steal their goods to see if that would fix it. For some reason the dwarves just stood within a few squares of the elves rather than attacking them.

I'm not sure if the game will save properly once the elves leave, as I had the seasonal autosave turned on.
caravan, Elves, trade
related to 0001705resolved Toady One Elven merchants came, will not leave. 
child of 0000325resolved Toady One Elves bring hundreds/thousands of items when trading, due to warthogs lacking TRADE_CAPACITY tag 
Issue History
2010-04-04 18:00gregbNew Issue
2010-04-04 18:18QloosTag Attached: trade
2010-04-04 18:18QloosTag Attached: Elves
2010-04-04 18:20gregbIssue Monitored: gregb
2010-04-04 18:21gregbNote Added: 0000968
2010-04-04 22:32savanikNote Added: 0001001
2010-04-05 00:13FootkerchiefNote Added: 0001025
2010-04-05 00:24gregbNote Added: 0001029
2010-04-05 00:25gregbNote Edited: 0001029bug_revision_view_page.php?bugnote_id=0001029#r333
2010-04-06 09:23Rafal99Note Added: 0001478
2010-04-06 09:28Rafal99Note Added: 0001485
2010-04-06 09:51Rafal99Issue Monitored: Rafal99
2010-04-06 09:54FootkerchiefRelationship addedparent of 0000325
2010-04-07 08:07Rafal99Tag Attached: caravan
2010-04-09 02:37LangdonNote Added: 0002282
2010-04-09 02:52LangdonIssue Monitored: Langdon
2010-04-09 03:56Khym ChanurIssue Monitored: Khym Chanur
2010-04-09 05:25Rafal99Note Added: 0002309
2010-04-09 13:10LangdonNote Added: 0002406
2010-04-10 14:46Rafal99Note Added: 0002651
2010-04-13 06:50HazelrahBLIssue Monitored: HazelrahBL
2010-04-13 20:17ArkaaitoNote Added: 0003380
2010-04-15 08:54FootkerchiefRelationship replacedchild of 0000325
2010-05-02 16:04Logical2uRelationship addedrelated to 0001705
2010-06-09 01:04Toady OneNote Added: 0007976
2010-06-09 01:04Toady OneStatusnew => resolved
2010-06-09 01:04Toady OneFixed in Version => 0.31.06
2010-06-09 01:04Toady OneResolutionopen => fixed
2010-06-09 01:04Toady OneAssigned To => Toady One
2010-06-09 06:01Rafal99Issue End Monitor: Rafal99
2010-06-09 06:45Toady OneStatusresolved => closed
2010-06-09 07:56FootkerchiefStatusclosed => resolved
2010-06-10 20:34LangdonIssue End Monitor: Langdon
2010-06-11 12:08Khym ChanurIssue End Monitor: Khym Chanur
2010-06-12 17:26HazelrahBLIssue End Monitor: HazelrahBL

Notes
(0000968)
gregb   
2010-04-04 18:21   
should probably be noted that there was no elven liaison or diplomat with the caravan.
(0001001)
savanik   
2010-04-04 22:32   
I don't believe there ever has been an elven liaison or diplomat, even in the last version.
(0001025)
Footkerchief   
2010-04-05 00:13   
Might be helpful if you post the save that you've been using to reproduce this.
(0001029)
gregb   
2010-04-05 00:24   
(edited on: 2010-04-05 00:25)
I would, but I scrapped the fort and started over. I'll remember to post the save it happens again in the new fort or if any other bugs come up.

(0001478)
Rafal99   
2010-04-06 09:23   
I have the similar situation except that no crash.
Elves came in the next spring, with 2 merchants and 2 warthogs. I don't know if warthogs are even supposed to be trade animal, they have no [TRADE_CAPACITY] tag.

They brought about 100 page of goods total, 5+ pages of every type of stuff (ropes, cages, buckets etc.)

No crash during the whole process.
I might dig an old save if needed.

Tried killing the elves with militia too, and no success, they just followed the elves.
(0001485)
Rafal99   
2010-04-06 09:28   
The bug is here too: http://www.bay12games.com/dwarves/mantisbt/view.php?id=325 [^]
(0002282)
Langdon   
2010-04-09 02:37   
I can confirm that warthogs lack the [TRADE_CAPACITY] tag, which may be the cause of the huge elf caravans.

I am genning and starting a new game with [TRADE_CAPACITY] added to the warthogs, just to check if it reduces (or removes) the regular crashes I've been seeing.
(0002309)
Rafal99   
2010-04-09 05:25   
I tried removing [PACK_ANIMAL] from Warthogs, but elves still came with them, except that this time they were empty, no goods to trade.
(0002406)
Langdon   
2010-04-09 13:10   
Playing in a new game genned on 0.31.02, with [TRADE_CAPACITY:600] added to the warthog entry, I can confirm that elven caravans now bring a sane amount of goods.

It should probably be upped to [TRADE_CAPACITY:3000] to match the default camel trade capacity.
(0002651)
Rafal99   
2010-04-10 14:46   
Well do you know what warthog is?
http://en.wikipedia.org/wiki/Warthog [^]

It seems strange to me that they are marked as pack animals at all. If anything I would give them less capacity than donkey, which have 1500, and warthogs are smaller.
(0003380)
Arkaaito   
2010-04-13 20:17   
The crash is probably due to a memory issue (see bug 2 or 136 for an example). If it happens again, you may want to watch memory usage and see if the crash comes right as it hits 2GB (if you're on a system with > 2GB) or your overall hits 100%.
(0007976)
Toady One   
2010-06-09 01:04   
The warthogs were the only pack animals I found without a trade capacity, and the common domestic and pack animal tags were there by mistake (copy-paste error, most likely). I also put a non-trade-capacity item number cap and default trade capacities for all creatures, so this should be handled for 0.31.06.