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0004379Dwarf FortressAdventure Mode -- Generalpublic2011-03-28 13:242015-06-17 16:54
Knight Otu 
Footkerchief 
normalminorrandom
confirmedopen 
0.31.25 
 
0004379: If tool has no associated skills, attacking with that tool trains a nameless skill
On occasion, in modded games, I see that my adventurers have some kind of nameless skill, often at ridiculously high Legendary levels. These skills don't seem to affect anything in game. In my current game (save upcoming), I have two such skills.

I am very uncertain when I got those skills. It might be related to adventure reactions, but I think I first noticed this before using any non-knapping reactions. It may be related to me recruiting members of other races, as I'm pretty sure that I had such companions at the times I noticed these skills.
No tags attached.
has duplicate 0008942resolved Knight Otu Attacking with pouches trains random skill 
Issue History
2011-03-28 13:24Knight OtuNew Issue
2011-03-28 13:29Knight OtuNote Added: 0016731
2011-03-28 13:37FootkerchiefNote Added: 0016732
2011-03-28 13:50Knight OtuNote Added: 0016734
2011-05-13 06:28Knight OtuNote Added: 0017712
2014-01-22 10:36FootkerchiefSummaryStrange nameless skills at odd levels in modded adventure game => If tool has no associated skills, attacking with that tool trains a nameless skill
2014-01-22 10:36FootkerchiefAssigned To => Footkerchief
2014-01-22 10:36FootkerchiefStatusnew => acknowledged
2014-04-03 14:38QuietustNote Added: 0024670
2014-04-03 14:38QuietustNote Edited: 0024670bug_revision_view_page.php?bugnote_id=0024670#r9225
2015-04-29 03:29Knight OtuRelationship addedhas duplicate 0008942
2015-06-16 12:52Larix2Note Added: 0032781
2015-06-17 16:54lethosorStatusacknowledged => confirmed
2017-08-03 06:00park66665Issue Monitored: park66665

Notes
(0016731)
Knight Otu   
2011-03-28 13:29   
Save is here: http://dffd.wimbli.com/file.php?id=4065 [^]
(0016732)
Footkerchief   
2011-03-28 13:37   
What kind of mods?
(0016734)
Knight Otu   
2011-03-28 13:50   
Well, all kind of mods. It's a version of one of the major mods I'm doing, so there's about everything except modded grasses. So, yes, it might be something I did wrong somewhere, but apart from the above two things, I don't think I've done anything that wouldn't happen outside the stock game... actually, I have another idea, but I need to test that.
(0017712)
Knight Otu   
2011-05-13 06:28   
I've managed to replicate this in a near-vanilla game, the only mod being a reaction to create a wax honeycomb. Attacking with that honeycomb then gave me a nameless skill at 0/500, so it appears to be that these skills come from attacking with a tool that lacks both a SKILL token and a TOOL_USE token. There may be more to the issue, but this is certainly one cause.
(0024670)
Quietust   
2014-04-03 14:38   
I just tried attacking a creature in Arena mode using a honeycomb in version 0.34.11 and it gave me Miner experience points. Most likely, this depends on the initial contents of memory which, in my case, happened to be zero.

(0032781)
Larix2   
2015-06-16 12:52   
Quietust's suggestion sounds about right. Attacking with a non-skill object trains a seemingly random skill, with wildly varying skill point increments. In 0.34.11, it was possible to get thousands of experience per strike - or nothing.

The skill trained is consistent during a game session, but after saving and restoring or starting a new arena game, another skill/increment may show up.

The bug still exists in 0.40.24, two aardvark women in the arena have just advanced to legendary animal trainer by bashing each other with iron stepladders (while in a previous run attacking with the same object trained an unnamed skill but gave no countable experience points).