Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000440Dwarf FortressAdventure Mode -- Townpublic2010-04-04 19:362014-07-07 22:40
SirPenguin 
Toady One 
normalminorhave not tried
resolvedfixed 
LaptopWindows7
0.31.01 
0.40.01 
0000440: Humans die of old age after end of world gen; corpses lay around town
On two separate occasions I entered a town only to find several fresh human corpses laying around. The corpses were from humans that immediately dropped dead of old age after I had entered the site (a fact confirmed in legends). A perhaps neat feature if not for the sheer quantity of people who decide to die right then and there. One particular apartment complex houses 3 dead old people.
Has occurred only on a single world. Not tested.
This has happened before with liaisons in the earlier versions. I believe the two are related. Also, I'm surprised I'm the first to report this bug (I tried every combination of filters to find a previous!), so perhaps this problem is isolated to certain conditions.
adventure mode, age, death, Fixed in 0.40.01?, towns, worldgen
related to 0000972resolved Toady One Diplomat/liaison arrives, immediately dies of old age (and other old age issues) 
Issue History
2010-04-04 19:36SirPenguinNew Issue
2010-04-04 19:38QloosTag Attached: adventure mode
2010-04-04 19:38QloosTag Attached: age
2010-04-04 19:39SirPenguinTag Attached: worldgen
2010-04-04 19:39SirPenguinTag Attached: death
2010-04-04 19:39SirPenguinTag Attached: towns
2010-04-04 20:04KwahnNote Added: 0000986
2010-04-04 20:15Logical2uNote Added: 0000987
2010-04-04 20:25SirPenguinNote Added: 0000989
2010-04-04 21:15Logical2uNote Added: 0000995
2010-07-20 08:48FootkerchiefRelationship addedchild of 0000972
2011-04-01 13:38FootkerchiefRelationship replacedrelated to 0000972
2012-12-23 13:50DwarfuTag Attached: Fixed in 0.34.12?
2012-12-23 13:50DwarfuNote Added: 0023785
2012-12-24 12:35caldfirTag Attached: Fixed in 0.34.02?
2012-12-24 12:36caldfirTag Detached: Fixed in 0.34.02?
2014-07-07 22:11SirPenguinNote Added: 0024930
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2014-07-07 22:40FootkerchiefNote Added: 0024937
2014-07-07 22:40FootkerchiefStatusnew => resolved
2014-07-07 22:40FootkerchiefFixed in Version => 0.40.01
2014-07-07 22:40FootkerchiefResolutionopen => fixed
2014-07-07 22:40FootkerchiefAssigned To => Toady One

Notes
(0000986)
Kwahn   
2010-04-04 20:04   
I've never had this problem... The only time I ever get fresh corpses to litter the ground is when I go massacre the village...
(0000987)
Logical2u   
2010-04-04 20:15   
Yea this is probably related to "static towns" outside of adventurer mode once world gen is done. (Other incarnations include the world so hot that the moment you start any game everyone explodes... but not a second before).

Did you by any chance play a fortress on the world?
(0000989)
SirPenguin   
2010-04-04 20:25   
I have played a fortress. Played and abandoned.

I have the save all zipped up in case it's useful. It's preloaded with an adventurer so you too can explore owns with random corpses
(0000995)
Logical2u   
2010-04-04 21:15   
If you played a fortress, then you've advanced the time past world gen by at least 1 one year. In that time, everything outside your little area remained perfectly static, including the people in that town.

So essentially, you ended up with the perfect scenario that 1. in world gen, these people did not die of old age 2. you played dwarf fortress long enough that these already-old people hit their age limit and 3. you then visited them, and the game was forced to recognize the fact that they were past their age limit.

This is kind of going to exist until there's a general "reorganizing" of the way time, migrants, people, dwarf mode, etc, all work. I can't find the specific Cores/dev notes related to it because of the redesign but stuff like this is on there.

Yea, I really agree that this is a bug and not intended behavior, but I don't think it's a bug that can be fixed at this time.

Related to http://www.bay12games.com/forum/index.php?topic=52318.0 [^]
Also to http://www.bay12games.com/forum/index.php?topic=24610.0 [^] (back here it was a feature and not a bug :P)
(0023785)
Dwarfu   
2012-12-23 13:50   
Given the world is receiving a rewrite on historical figure birth/death/succession, this needs to be checked for resolution in the next version.
(0024930)
SirPenguin   
2014-07-07 22:11   
This is likely presumed fix, or if there's still a bug it has probably changed in behavior.

I'd prefer we close this as written, and someone can log a new bug if we find it
(0024937)
Footkerchief   
2014-07-07 22:40   
Done.