Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004430 | Dwarf Fortress | Dwarf Mode -- Stockpiles | public | 2011-04-02 09:19 | 2015-12-02 13:42 |
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Reporter | wedgebert | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.25 | |
Target Version | | Fixed in Version | 0.40.09 | |
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Summary | 0004430: Large gems not moved to stockpile |
Description | large gems are not moved to finished good stockpiles. |
Steps To Reproduce | 1) Create Jewelers workshop
2) Create Finished Goods stockpile with all subitems enabled
3) Mine and cut large gems
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Additional Information | |
Tags | artifacts, gems, stockpiles |
Relationships | related to | 0000157 | resolved | Toady One | Stockpile settings "metal" category includes stones, gems, soil and other inorganics | related to | 0005530 | resolved | Toady One | Clay stockpile option disappears | has duplicate | 0005529 | resolved | Dwarfu | Artifacts made of gems cannot be put into stockpiles | has duplicate | 0006914 | resolved | Dwarfu | Gems unaccessable after recieving from trade |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-04-02 09:19 | wedgebert | New Issue | |
2011-04-03 18:15 | slink | Note Added: 0017032 | |
2011-04-03 21:40 | wedgebert | Note Added: 0017038 | |
2011-04-06 17:04 | Footkerchief | Relationship added | related to 0000157 |
2011-04-16 07:58 | hyndis | Note Added: 0017404 | |
2011-04-16 07:58 | hyndis | Note Edited: 0017404 | bug_revision_view_page.php?bugnote_id=0017404#r6468 |
2011-04-16 08:53 | hyndis | Note Edited: 0017404 | bug_revision_view_page.php?bugnote_id=0017404#r6469 |
2011-05-05 11:27 | kwieland | Issue Monitored: kwieland | |
2011-05-09 18:55 | slink | Note Added: 0017676 | |
2011-05-15 08:08 | Soadreqm | Issue Monitored: Soadreqm | |
2011-05-15 09:44 | Quietust | Note Added: 0017737 | |
2011-05-16 20:05 | cephalo | Note Added: 0017759 | |
2011-05-16 20:06 | cephalo | Issue Monitored: cephalo | |
2011-05-16 20:10 | Quietust | Note Added: 0017760 | |
2011-05-16 20:10 | Quietust | Note Edited: 0017760 | bug_revision_view_page.php?bugnote_id=0017760#r6615 |
2011-06-01 13:05 | king doom | Note Added: 0017915 | |
2011-08-28 11:43 | acetech09 | Note Added: 0018642 | |
2011-09-02 22:34 | UristMcDorf | Note Added: 0018671 | |
2012-03-02 17:24 | Dwarfu | Relationship added | has duplicate 0005529 |
2012-03-06 12:29 | slink | Note Added: 0021183 | |
2012-03-06 12:49 | Footkerchief | Relationship added | related to 0005530 |
2012-03-24 08:33 | Buglist | Issue Monitored: Buglist | |
2012-06-02 21:46 | kartofius al andalus | Note Added: 0022817 | |
2012-06-03 16:22 | wedgebert | Note Added: 0022822 | |
2012-06-04 14:33 | eatatree | Issue Monitored: eatatree | |
2012-06-07 05:51 | cephalo | Note Added: 0022889 | |
2012-06-07 12:20 | wedgebert | Tag Attached: stockpiles | |
2012-06-07 12:20 | wedgebert | Tag Attached: gems | |
2012-06-07 12:20 | wedgebert | Tag Attached: artifacts | |
2012-06-07 20:31 | Snaake | Note Added: 0022899 | |
2012-06-25 09:55 | Hesuchia | Note Added: 0023107 | |
2014-07-09 23:17 | Dwarfu | Relationship added | has duplicate 0006914 |
2014-07-10 07:51 | cephalo | Note Added: 0025534 | |
2014-07-18 01:35 | SmileyMan | Issue Monitored: SmileyMan | |
2014-07-18 07:48 | slink | Note Added: 0026859 | |
2014-07-25 02:05 | RedDwarfStepper | Note Added: 0027480 | |
2014-08-06 13:24 | RedDwarfStepper | Issue Monitored: RedDwarfStepper | |
2014-08-06 21:41 | 4maskwolf | Issue Monitored: 4maskwolf | |
2014-08-11 07:48 | cephalo | Note Added: 0028795 | |
2014-08-11 08:01 | Footkerchief | Assigned To | => Footkerchief |
2014-08-11 08:01 | Footkerchief | Status | new => confirmed |
2014-08-13 13:55 | Toady One | Status | confirmed => resolved |
2014-08-13 13:55 | Toady One | Fixed in Version | => Next Version |
2014-08-13 13:55 | Toady One | Resolution | open => fixed |
2014-08-13 13:55 | Toady One | Assigned To | Footkerchief => Toady One |
2014-08-13 14:28 | 4maskwolf | Issue End Monitor: 4maskwolf | |
2014-08-19 07:46 | cephalo | Issue End Monitor: cephalo | |
2014-12-22 05:11 | Soadreqm | Issue End Monitor: Soadreqm | |
2015-12-02 13:42 | eatatree | Issue End Monitor: eatatree | |
2020-02-02 02:00 | SmileyMan | Issue End Monitor: SmileyMan | |
Notes |
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(0017032)
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slink
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2011-04-03 18:15
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Same here, also artifacts made of gems. There isn't any selection for gems as a possible material type under Finished Goods. |
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Seems to happen for non-artifact gem crafts as well. |
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(0017404)
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hyndis
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2011-04-16 07:58
(edited on: 2011-04-16 08:53) |
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Finished good stockpiles do not allow gems to be stored there. Check the materials list.
Metal is allowed. Wood, cloth, bone, leather, amber, coral, glass, yarn, and wax are all allowed. Gem material is not.
This means glass large gems can be stored in a finished goods stockpile, but, say a large diamond has no stockpile to be stored in.
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(0017676)
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slink
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2011-05-09 18:55
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Nail is also missing as a material. I have a dog nail amulet that cannot be stored in a stockpile. |
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Nail is a tricky case, since there is no existing classification for it (hoof and horn are classified as [HORN], ivory and tooth are [IVORY], etc.). Gems technically have a classification (by having [IS_GEM:...]), but that classification seemingly isn't being used by stockpiles. |
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This is kindof a problem for gem artifacts, since they don't allow dumping, they can't be moved once made. I have some in my temporary fort that is scheduled for destruction, leaving my artifacts in the woods. If anyone knows of a way to move them to a specific location I'd like to hear it. |
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One temporary workaround is to edit material_template_default.txt and add [IS_STONE] to STONE_TEMPLATE, load the fortress and add the gem types to your stockpiles, wait for the gem items to be stockpiled, then edit material_template_default.txt and change it back (so as to prevent the game from getting confused about materials having both IS_STONE and IS_GEM simultaneously).
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Confirming that artifacts made from gems (got a table made from a single gemstone) and perfect gems aren't moved to stockpiles, still present in 31.25 |
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confirming kink's confirmation. |
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There is kind-of a (no-mod) workaround to the unmovability problem; large gems/gem crafts can be designated for trading and brought to the depot. You might not be able to get them out again (barring depot deconstruction), but at least you can get them out of the woods and safe underground. Won't work for gem artifacts, though.. |
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(0021183)
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slink
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2012-03-06 12:29
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Can anyone change the name of this issue? The fact that artifact gems can't be moved at all is the far more serious consequence of this bug. I'm concerned that the summary makes it seem like a harmless stockpile issue with easy workarounds, but its really frustrating if you care about gem artifacts. |
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(0022899)
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Snaake
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2012-06-07 20:31
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My artefact animal trap made from 1 gem gets moved to a stockpile just fine (34.10, 34.11). Of course, the only certain way to get it where I wanted was to only have the one stockpile available. Might help that there's no material criteria available for animal stockpiles.
So Finished Goods + Furniture are the problem? (Armor? Weapons? Are those possible to mood out of gems?) |
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Would modifying the raws to treat Large Gems/crafts as glass material work? I'm not sure if that would change the base value of the item or not, since the source material was still a particular gem. |
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This issue still exists for 40.01. It's my big fort mode pet peave! |
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(0026859)
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slink
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2014-07-18 07:48
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Not to bump this for every release, but this has to be one of the easiest bugs to fix. Artifacts are really important in fort mode, and the dwarves need to be able to move them around.
I'm still concerned that the summary makes the issue seem more trivial than it actually is. "Gem artifacts cannot be moved" is a better summary. |
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