Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000466 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-04-05 06:45 | 2020-12-30 10:56 |
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Reporter | random51 | |
Assigned To | lethosor | |
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | confirmed | Resolution | open | |
Platform | Intel | OS | Windows XP | OS Version | SP3 |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | | |
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Summary | 0000466: Multiple trade depots cause the merchants/traders to behave oddly |
Description | If you have two depots and only one is accessible the traders don't move from the edge of the map.
Deconstructing and/or forbidding the inaccessible depot causes the traders to start moving to the depot that has been accessible the entire time. |
Steps To Reproduce | Build two depots, make one inaccessible, wait. |
Additional Information | A wild grizzly bear came up and drank all the booze the elf traders were carrying, they didn't try to run away and/or fight, nor did the Grizzly Bear attack them after finishing off the booze.
Would elves normally run away from a wild Grizzly Bear? Seems like not only were they not moving towards the accessible depot, they were also prevented from taking any actions whatsoever. |
Tags | 0.34.11, 0.40.06, AI, depot, pathfinding, trade, trade depot |
Relationships | has duplicate | 0003002 | resolved | Footkerchief | All trade caravan goods left on the ground in depot mixup | has duplicate | 0003432 | resolved | Logical2u | Building an extra trade depot traps the merchants | has duplicate | 0005379 | resolved | Logical2u | A wagon is parked at trade depot- won't leave. | has duplicate | 0010860 | resolved | lethosor | trader wagon breakdown when: multiple trade depots exist. | has duplicate | 0010942 | resolved | Loci | Wagon is on the second depot but not unloading. | related to | 0000871 | new | | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive | related to | 0010543 | assigned | Detros | Merchants dump goods in second depot and leave the map |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-05 06:45 | random51 | New Issue | |
2010-04-05 10:40 | Qloos | Tag Attached: AI | |
2010-04-05 10:40 | Qloos | Tag Attached: pathfinding | |
2010-04-05 10:40 | Qloos | Tag Attached: trade depot | |
2010-04-07 00:07 | Footkerchief | Summary | Multiple Depot, traders will not go to only accessible depot. => Multiple trade depots cause the merchants/traders to behave oddly |
2010-08-10 10:39 | Footkerchief | Relationship added | has duplicate 0003002 |
2010-10-16 07:41 | Logical2u | Relationship added | has duplicate 0003432 |
2010-10-16 07:54 | uncool | Note Added: 0013387 | |
2010-10-26 21:32 | ra_korm | Note Added: 0013531 | |
2010-11-15 13:55 | Footkerchief | Relationship added | related to 0003494 |
2011-04-01 13:10 | Footkerchief | Relationship added | related to 0000871 |
2012-02-22 06:22 | Footkerchief | Relationship added | has duplicate 0005379 |
2012-02-22 16:25 | Kijiro | Tag Attached: depot | |
2012-02-22 16:25 | Kijiro | Tag Attached: trade | |
2012-02-26 07:54 | Footkerchief | Relationship deleted | related to 0003494 |
2012-09-01 21:37 | nshapter | Tag Attached: 0.34.11 | |
2012-09-01 21:40 | nshapter | Note Added: 0023521 | |
2014-08-05 06:03 | Kirkegaard | Note Added: 0028374 | |
2014-08-05 06:08 | lethosor | Tag Attached: 0.40.06 | |
2014-08-05 06:08 | lethosor | Assigned To | => lethosor |
2014-08-05 06:08 | lethosor | Status | new => acknowledged |
2014-08-05 06:08 | lethosor | Note Added: 0028376 | |
2014-08-05 06:11 | Kirkegaard | Note Edited: 0028374 | bug_revision_view_page.php?bugnote_id=0028374#r10792 |
2014-08-05 06:24 | Kirkegaard | Note Edited: 0028374 | bug_revision_view_page.php?bugnote_id=0028374#r10793 |
2014-08-13 13:28 | Footkerchief | Status | acknowledged => confirmed |
2018-01-28 00:48 | Detros | Relationship added | related to 0010543 |
2018-08-09 11:36 | lethosor | Relationship added | has duplicate 0010860 |
2018-10-30 16:01 | Loci | Relationship added | has duplicate 0010942 |
2018-10-30 16:01 | Loci | Issue Monitored: idk | |
2020-12-30 10:49 | FantasticDorf | Note Added: 0040831 | |
2020-12-30 10:56 | FantasticDorf | Note Added: 0040832 | |
Notes |
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(0013387)
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uncool
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2010-10-16 07:54
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They seem to have left after the new group also left. |
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Had two separate trade depots, forgot to destroy the old one. Elves went to the new depot, but all their goods went to the second. |
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(0028374)
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Kirkegaard
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2014-08-05 06:03
(edited on: 2014-08-05 06:24) |
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This bug is still present in 47.04, more accessible since tribute demands is able to update the awareness of civs migrating within range in vanilla DF to send parallel caravans of the same race between different civs & modding overlapping active seasons.
Traders will crash into each other's caravans at any stage of the process trying to access the same depot even to bump into the back of and deconstruct the one that is unloading without waiting or pathing into alternative trading depots. |
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Extension of 0005687's behaviour.
https://dffd.bay12games.com/file.php?id=14207 [^]
Save here from 44.12 gathered in retrospect consideration specifically towards caravans versus pack-animal behaviour, speaking from anecdotal experience of instances where i've had to start from a fresh backup-save because of this problem i haven't had anything fresher to show, so my apologies. |
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