Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004855||Dwarf Fortress||Dwarf Mode -- Interface, Military Screen||public||2011-08-23 10:27||2014-07-30 09:56|
|Assigned To||Toady One|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||OS||Mac OSX||OS Version||10.5|
|Target Version||Fixed in Version||0.40.06|
|Summary||0004855: Weapons/armor of underground civs available on military equipment screen|
|Description||When I go into the military equipment screen, I'm listed as having available three wooden spears, two blowguns, and three shields (all of underground wood types) that I never purchased or produced. If assigned, they are given a green check mark, and are never retrieved by the dwarves (perhaps because no path to them exists), but do not generate an equipment retrevial cancellation message.|
Note that these items *do not* appear in the stocks screen, so this is not the same as bug 0000010...as far as I can tell, bug 0000010 might already be resolved, since the items in question are not showing up in the stocks screen, and weapons showing up in stocks is one of the problems mentioned there. That said, I'm uncertain whether the weapons/armor showing up existed at embark, were imported by underground immigration, or were produced on site by an underground civilization.
Since the items (as intended) do not show up in stocks, it is not possible to forbid their use to prevent automatic assignment, which may increase the severity of the bug, if automatic assignment occurs.
This may spoil the existence of underground civilizations, and perhaps also what weaponry those civilizations have...I am unsure at this time whether the weapons/shields appearing are those which belonged to the civilization at embark, or whether they were imported/created afterwards by the underground civilization, as I have been deployed at the site for more than two years.
|Steps To Reproduce||(Not sure whether it's necessary to deploy at the site of a pre-existing underground civilization or not.)|
(Not sure whether it's necessary to let the simulation run for some months/years or not, for a new underground civ to move in undetected below ground, or for an underground civ to produce new weapons/armor that did not exist at embark.)
Go to the _m_ilitary screen and create a squad with at least one member, no uniform.
Go to the _e_quipment screen.
Choose "specific weapon", look through the list and notice weapons of underground civilizations.
Choose "specific shield", look through the list and notice shields of underground civilizations.
|Tags||No tags attached.|
|2011-08-23 10:27||Grumbledwarfskin||New Issue|
|2011-08-23 11:39||Footkerchief||Relationship added||related to 0000010|
|2013-06-23 22:26||skyte100||Note Added: 0024030|
|2014-01-26 09:24||Footkerchief||Relationship added||related to 0000535|
|2014-07-09 18:15||thriggle||Note Added: 0025430|
|2014-07-30 09:56||Toady One||Status||new => resolved|
|2014-07-30 09:56||Toady One||Fixed in Version||=> Next Version|
|2014-07-30 09:56||Toady One||Resolution||open => fixed|
|2014-07-30 09:56||Toady One||Assigned To||=> Toady One|