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0000486Dwarf FortressDwarf Mode -- Immigrationpublic2010-04-05 10:142014-07-30 10:13
XenoZergie 
Toady One 
normalmajorhave not tried
resolvedfixed 
PCWindows XP ProSP3
0.31.01 
 
0000486: Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves
As noted in this thread, http://www.bay12games.com/forum/index.php?topic=52966.15, [^] migrant waves are extremely large and rapid.

It may be that whatever fortress size/wealth calculation is responsible for deciding how many migrants one gets is erroneously using natural caverns.
In theory, one should embark in any place with underground caverns, and then simply wait for migrants to arrive without generating any new wealth, but I haven't tried it yet.
fortress wealth, migrants
has duplicate 0001865closed Footkerchief wealth is crazy 
related to 0002922resolved Toady One Population Cap not working 
child of 0000010resolved Toady One Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc 
Issue History
2010-04-05 10:14XenoZergieNew Issue
2010-04-05 10:21FootkerchiefRelationship addedchild of 0000010
2010-04-05 11:00QloosTag Attached: migrants
2010-04-05 11:00QloosTag Attached: fortress wealth
2010-04-05 15:08SirPenguinNote Added: 0001221
2010-04-06 04:32CyberGenesisNote Added: 0001397
2010-04-06 09:57JusticeIssue Monitored: Justice
2010-04-09 03:58Khym ChanurIssue Monitored: Khym Chanur
2010-04-09 05:04ZasNote Added: 0002304
2010-04-10 20:09harakkaNote Added: 0002695
2010-04-10 20:10harakkaIssue Monitored: harakka
2010-04-18 18:02AggrimIssue Monitored: Aggrim
2010-04-18 18:03AggrimIssue End Monitor: Aggrim
2010-05-13 19:27FootkerchiefRelationship addedhas duplicate 0001865
2012-04-05 00:58KogutTag Attached: Intentional/Expected?
2012-04-05 00:58KogutTag Detached: Intentional/Expected?
2012-04-05 13:27Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2012-04-06 07:13FootkerchiefSummaryMigrant waves enormous => Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves
2012-04-06 07:13FootkerchiefRelationship addedrelated to 0002922
2014-07-30 10:13Toady OneNote Added: 0027962
2014-07-30 10:13Toady OneStatusnew => resolved
2014-07-30 10:13Toady OneResolutionopen => fixed
2014-07-30 10:13Toady OneAssigned To => Toady One

Notes
(0001221)
SirPenguin   
2010-04-05 15:08   
I would like to preliminarily confirm your suspicion. I just now embarked on a location and left it running without any interference whatsoever. Around midsummer (which is really early anyways...) I received 8 immigrants, bringing my total to 15.
(0001397)
CyberGenesis   
2010-04-06 04:32   
migrants pre-first dwarf caravan are a little odd and makes little sense

We're under the assumption that our embarks are craziness and expansion of our mountainhome. So if we're heading off into gods know where crazy-town of an embark location (which most of us do, because we're all insane) no one should be following behind us without suitable proof there's wealth to be made.

back on topic: I had an embark where my first wave was 5, second was 2, 3rd was 18 brining me to 32 before my first winter was over
(0002304)
Zas   
2010-04-09 05:04   
>So if we're heading off into gods know where crazy-town of an embark location (which most of us do, because we're all insane) no one should be following behind us without suitable proof there's wealth to be made.

Yeah. Or at least the first immigrants should be some especially adventurous types. Unless there's a war between civilizations somewhere nearby and then we get some refugees who has nowhere else to go.
(0002695)
harakka   
2010-04-10 20:09   
I can confirm this: the size of immigrant waves seems to be linked to the miscalculated fortress wealth (bug 0000010), as shown in status screen.

In embarks where I got 10+ immigrants per wave right from the beginning the fortress Architecture value was larger than it should have been (for example, around 780k).

In an embark where miscalculated fortress wealth didn't occur (total created wealth below 10k) I got a total of 7 immigrants during the entire first year.
(0027962)
Toady One   
2014-07-30 10:13   
Going to assume this was fixed with 0000010 back in 2011.