Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000504Dwarf FortressAdventure Mode -- Character Creationpublic2010-04-05 12:302011-03-09 12:37
Kwahn 
Toady One 
normalminorsometimes
resolvedfixed 
0.31.01 
0.31.17 
0000504: Adventurer attributes start too high
I don't know if it's meant to be a feature, or if something has gone horribly wrong with adventurers... but Adventure Mode seems to be spawning Superheroes (Supervillains?) who are nigh-indestructible. For instance. My first adventurer? Created with Superhuman Strength, Agility, Endurance, and Recuperation. First mission he got? He was sent to kill a Hydra, and he did so without taking a scratch.

It doesn't always seem to create totally indestructible adventurers. I've had one die almost immediately, and another strangled by a sasquatch. Others have been able to massacre entire cities, with crossbow bolts bouncing off of their mail shirts harmlessly, and once again never get a scratch.
Create an adventurer, check attributes. Stats should reflect Superhuman attributes or at the very least Superior attributes.
Like I said, I don't know if it's intended to be this way, it just seems like the game is setting their attributes REDICULOUSLY high for someone who's just starting out.
adventure mode, balance, Intentional/Expected?
Issue History
2010-04-05 12:30KwahnNew Issue
2010-04-05 12:45QloosTag Attached: adventure mode
2010-04-05 12:45QloosTag Attached: balance
2010-04-05 13:05FootkerchiefNote Added: 0001177
2010-06-30 13:41FootkerchiefTag Attached: Intentional?
2010-06-30 13:41FootkerchiefSummaryAdventurers are Gods amongst Men => Adventurer attributes start too high
2010-07-02 08:43toybasherNote Added: 0009522
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2011-03-04 17:26KwahnNote Added: 0015735
2011-03-04 17:36FootkerchiefNote Added: 0015737
2011-03-04 17:36FootkerchiefStatusnew => resolved
2011-03-04 17:36FootkerchiefFixed in Version => 0.31.17
2011-03-04 17:36FootkerchiefResolutionopen => fixed
2011-03-04 17:36FootkerchiefAssigned To => Footkerchief
2011-03-09 12:37FootkerchiefAssigned ToFootkerchief => Toady One

Notes
(0001177)
Footkerchief   
2010-04-05 13:05   
Adventurers were intentionally given a boost for a practical reason: better movement speed = less lag. I don't know if the boost was meant to be that generous, though.
(0009522)
toybasher   
2010-07-02 08:43   
I dont think stats should start that high too, at that rate punches can shatter bones and kill very quickly, even worse it seems you block just about EVREYTHING (untill an arrow gets through and causes that bleeding bug)
(0015735)
Kwahn   
2011-03-04 17:26   
Fixed since the combat system was revamped.
(0015737)
Footkerchief   
2011-03-04 17:36   
Good catch.