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0005078Dwarf FortressUndeathpublic2012-02-14 15:322012-02-24 03:49
omenofdoom 
Toady One 
normalminoralways
resolvedfixed 
PCWindows7
0.34.01 
0.34.03 
0005078: Zombies re-animated multiple times, resulting in malformed creature/corpse names
Reached necromancer's tower. Tower was full of Elf Corpses, and I think 3 necromancers. When fighting the elf corpses, I would kill them (cause them to collapse), and then a necromancer would raise it into a 'zombie elfelf corpse', and when I killed that, it would be raised into another 'zombie elfelf corpse' or 'zombie elfelf mutilated corpse'. Not sure if I can actually kill the zombies, or the zombie's raised body parts.
I don't think this is a feature.
1. Load save.
2. Kill a zombie.
3. Kill the same zombie, again.
http://dffd.wimbli.com/file.php?id=5495 [^]
No tags attached.
has duplicate 0005181resolved Footkerchief dead animated corpses called x corpse's corpse 
has duplicate 0005192resolved Footkerchief Named corpses sometimes have their name shown twice 
has duplicate 0005430resolved Footkerchief two more necromancy bugs 
related to 0005097assigned Baughn Names overwriting text with TrueType 
related to 0005961new  Reanimated parts gets a coffin each 
Issue History
2012-02-14 15:32omenofdoomNew Issue
2012-02-14 17:11FootkerchiefTag Attached: Intentional/Expected?
2012-02-14 17:55omenofdoomNote Added: 0019580
2012-02-14 18:17FootkerchiefSummaryZombies re-raised from dead multiple times => Zombies re-raised from dead multiple times, resulting in malformed creature names
2012-02-14 18:18FootkerchiefTag Detached: Intentional/Expected?
2012-02-15 07:12FootkerchiefRelationship addedrelated to 0005097
2012-02-15 07:12FootkerchiefSummaryZombies re-raised from dead multiple times, resulting in malformed creature names => Zombies re-animated multiple times, resulting in malformed creature names
2012-02-16 01:11DarthCloakedDwarfNote Added: 0019756
2012-02-16 08:57FootkerchiefRelationship addedhas duplicate 0005181
2012-02-16 09:01CheesoburgorNote Added: 0019801
2012-02-16 09:01CheesoburgorNote Deleted: 0019801
2012-02-16 09:01CheesoburgorNote Added: 0019802
2012-02-16 09:02CheesoburgorNote Deleted: 0019802
2012-02-16 09:02CheesoburgorNote Added: 0019803
2012-02-16 09:02CheesoburgorNote Deleted: 0019803
2012-02-16 09:03CheesoburgorNote Added: 0019804
2012-02-16 09:08FootkerchiefSummaryZombies re-animated multiple times, resulting in malformed creature names => Zombies re-animated multiple times, resulting in malformed creature/corpse names
2012-02-16 09:12CheesoburgorNote Deleted: 0019804
2012-02-16 12:59FootkerchiefRelationship addedhas duplicate 0005192
2012-02-16 21:09redditNote Added: 0019897
2012-02-24 03:49Toady OneNote Added: 0020587
2012-02-24 03:49Toady OneStatusnew => resolved
2012-02-24 03:49Toady OneFixed in Version => Next Version
2012-02-24 03:49Toady OneResolutionopen => fixed
2012-02-24 03:49Toady OneAssigned To => Toady One
2012-02-24 07:18FootkerchiefRelationship addedhas duplicate 0005430
2012-05-28 07:08FootkerchiefRelationship addedrelated to 0005961

Notes
(0019580)
omenofdoom   
2012-02-14 17:55   
Even if the resurrecting zombies is to be expected, the names of the resurrected zombies need fixing.
(0019756)
DarthCloakedDwarf   
2012-02-16 01:11   
0005139 seems to have something similar to this with the mutilated names-- "Cat corpsecat corpse", or "Urist's corpse's Corpse".
(0019897)
reddit   
2012-02-16 21:09   
The whole re-raising thing is probably not intended. It makes clearing a necromancer tower near impossible (I hacked all my stats to max and they still mobbed me to death)
(0020587)
Toady One   
2012-02-24 03:49   
This fixed the main cause that I'm aware of. Some corpse names will still be weird, but raised critters should only mimic that now instead of appending into a mess sometimes.