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0005139Dwarf FortressUndeathpublic2012-02-15 14:452012-03-09 07:13
Laptop, AMD Turion64x2WindowsXP SP3
0005139: Fish cleaners getting interrupted by undead mussel shells
1) When a dwarf or pet dies, it's corpse will keep rising over and over again.
This causes:
- strange naming. Like being interrupted by a cat corpsecat corpse. Or Urist's corpse's Corpse.
- needing to bury dwarves and pet's over and over again. As in: Urist's coffin, Urist's Corpse's coffin, Urist rotten corpse's coffin. You can only engrave one slab per dead dwarf though.

2) When cleaning fish, workers keep being interrupted by mussel shells. The mussel shells are listed as undead as soon as a clean fish job is finished. They don't seem to attack though, and die pretty fast. I suppose this would go for other shelled animals as well.
1.1) embark on a haunted biome
1.2) have a dwarf killed
1.3) place a coffin, allow for burial
1.4) kill the dwarf's corpse once it rises
1.5) place a coffin, allow for burial

2.1) embark on a haunted biome that has mussels
2.2) build fishery workshop
2.3) catch mussels
2.4) watch the job interruption messages
2.5) check the undead units screen once you get a mussel shell interrupt
No tags attached.
related to 0005356resolved Toady One Undead tissues (hair, feathers, fur) attack but cannot be hit 
related to 0005625new  "Bone" artifact ends up being iron if the mood dwarf is interrupted (by forbidding, combat, etc) 
Issue History
2012-02-15 14:45martinuzzNew Issue
2012-02-15 14:50FootkerchiefSummaryvarious problems with undeath in fortress mode (haunted biome) => Fish cleaners getting interrupted by undead mussel shells
2012-02-15 14:51FootkerchiefNote Added: 0019695
2012-02-16 00:52DarthCloakedDwarfNote Added: 0019753
2012-03-08 15:33FootkerchiefRelationship addedrelated to 0005356
2012-03-09 06:54QuietustNote Added: 0021305
2012-03-09 07:13Knight OtuNote Added: 0021307
2012-03-15 19:58Logical2uRelationship addedparent of 0005651
2012-03-16 07:49FootkerchiefRelationship deletedparent of 0005651
2012-04-01 09:30FootkerchiefRelationship addedrelated to 0005625

2012-02-15 14:51   
The corpse naming is covered at 0005078.
2012-02-16 00:52   
This is the dwarfiest thing I've read all week. I am smiling.
2012-03-09 06:54   
The devlog entry from 08/21/2011 suggests that shells shouldn't get raised because they don't have grasps or heads...
Knight Otu   
2012-03-09 07:13   
That devlog wasn't quite complete. In a FotF post ( http://www.bay12forums.com/smf/index.php?topic=84398.msg2281409;topicseen#msg2281409 [^] ), Toady mentioned that the raising condition is a head or grasp part left if the original creature had those. Since mussels lack those parts, the shells become eligible for reanimation.