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0005226Dwarf FortressUndeathpublic2012-02-17 11:312014-07-16 23:46
Xieg 
 
normalminorrandom
newopen 
Windows 7
0.34.01 
 
0005226: Embarking on a terrifying region sometimes turns entire party into mist thralls due to rain effects.
Embarked on half mountain half forest terrifying region. Both sides had evil rain effects, no mists. When anyone walked into the forest section of the embark they would turn into foul mist thralls. Attempted to reclaim fortress twice. Each reclaim attempt started in the forest, and the entire party both times started as foul mist thralls.
No tags attached.
related to 0005124resolved Toady One Fatal bruising syndrome from "acrid ooze" rain 
has duplicate 0005228resolved Logical2u Evil rains occasionally carry more serious mist effects. 
Issue History
2012-02-17 11:31XiegNew Issue
2012-02-17 12:08Logical2uRelationship addedhas duplicate 0005228
2012-02-17 12:12FootkerchiefRelationship addedrelated to 0005124
2012-02-18 09:35Logical2uSummaryEmbarking on a terrifying region sometimes turns enitre party into mist thralls. => Embarking on a terrifying region sometimes turns enitre party into mist thralls due to rain effects.
2012-09-28 04:03ZzarkLinuxNote Added: 0023616
2012-09-28 04:03ZzarkLinuxNote Edited: 0023616bug_revision_view_page.php?bugnote_id=0023616#r8823
2014-07-16 23:46FootkerchiefSummaryEmbarking on a terrifying region sometimes turns enitre party into mist thralls due to rain effects. => Embarking on a terrifying region sometimes turns entire party into mist thralls due to rain effects.

Notes
(0023616)
ZzarkLinux   
2012-09-28 04:03   
I can provide a 34.11 test case (and directions) right here:
http://www.bay12forums.com/smf/index.php?topic=15096.msg3534815#msg3534815 [^]

The mountain biome has "Creeping Murk" clouds. The swamp biome has "acrid ooze" rain that knocks unconscious most of the time. The "acrid ooze" rain will husk things things at embark 50% of the time. There have been multiple cases where the acrid ooze creates "Creeping Murk Zombies".

My guess is that when 2-or-more biomes intersect, they "spread/randomize" the syndrome. That, or a buffer overload in the C++ somewhere.