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0005245Dwarf FortressCombat -- Generalpublic2012-02-17 20:312014-08-13 13:32
Footkerchief 
Footkerchief 
normalminoralways
confirmedopen 
0.34.01 
 
0005245: The smaller the creature, the more easily it bleeds to death from dismemberment, burns, etc.
I've suspected since 0.31.01, but I finally got around to testing it. Lower size = more prone to bleeding to death from a given type of injury.
Dismemberment:
- create a sword-wielding bronze colossus in the arena
- create a couple bobcats, slash off a leg from each, watch them bleed to death almost instantly
- create a couple cows, slash off a leg from each, watch them get pale but remain alive

Melting:
- create a dragon in the arena
- torch a crowd of dingos, watch as they all quickly bleed to death
- torch a crowd of elephants, watch as they die of melting instead
No tags attached.
related to 0000307new  No announcements for blistering/charring, and other fire-related problems 
related to 0000033resolved Toady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 
related to 0007503new  Medical dwarves don't prioritize stanching blood flow 
Issue History
2012-02-17 20:31FootkerchiefNew Issue
2012-02-17 20:32FootkerchiefRelationship addedrelated to 0000307
2012-02-25 12:23FootkerchiefSummaryThe smaller the creature, the more easily it bleeds to death from dismemberment etc. => The smaller the creature, the more easily it bleeds to death from dismemberment, burns, etc.
2014-01-26 09:44FootkerchiefRelationship addedrelated to 0000033
2014-07-23 11:15thvazNote Added: 0027332
2014-07-23 11:16thvazIssue Monitored: thvaz
2014-08-09 11:27DwarfuRelationship addedrelated to 0007924
2014-08-09 11:46FootkerchiefRelationship addedrelated to 0007503
2014-08-09 15:56FootkerchiefRelationship deletedrelated to 0007924
2014-08-13 13:32FootkerchiefAssigned To => Footkerchief
2014-08-13 13:32FootkerchiefStatusnew => confirmed

Notes
(0027332)
thvaz   
2014-07-23 11:15   
This still happens as of 0.40.xx . One could say its intended, since the creatures have little blood, but they should bleed less too. A rabbit losing a leg and a cow losing a leg is roughly the same wound, and if it doens't bleed one of them to death, it shouldn't bleed the other.
Maybe the reason is that bleeding causes absolute damage over time, instead of percentage damage. As bleeding is the closer of hit points e have in DF, and smaller creatures=less blood=less hit points, this absolute damage caused by bleeding kills them faster.