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0005247Dwarf FortressAdventure Mode -- Combatpublic2012-02-17 21:312014-07-11 04:40
Demonicplaydoh 
Toady One 
normalminoralways
resolvedfixed 
PCWindowsVista
 
0.40.01 
0005247: Can't shoot prone targets while sneaking
Shooting arrows, throwing stones, and other ranged attacks pass right through prone/unconscious hostiles. Frustrating as arrows and bolts tend to induce fainting, forcing you to move in and risk detection
Shoot at a prone/on ground creature
Not sure if this is a bug or intended behavior, hoping for the former
Fixed in 0.40.01?
related to 0003268resolved Toady One Items thrown while hiding will never hit. 
Issue History
2012-02-17 21:31DemonicplaydohNew Issue
2012-02-22 14:26XotanoNote Added: 0020491
2012-02-22 16:15DemonicplaydohNote Added: 0020506
2012-02-22 16:17FootkerchiefNote Added: 0020507
2012-02-22 18:46DemonicplaydohNote Added: 0020510
2012-02-22 18:48DemonicplaydohNote Deleted: 0020510
2012-02-22 19:12DemonicplaydohNote Added: 0020511
2012-02-23 04:38VonCedeNote Added: 0020530
2012-02-23 04:44XotanoNote Added: 0020531
2012-02-29 20:24FootkerchiefSummaryCannot shoot prone targets => Can't shoot prone targets while sneaking
2012-03-11 14:32FootkerchiefRelationship addedrelated to 0003268
2012-03-11 17:57NW_KohakuNote Added: 0021381
2013-12-15 08:15FootkerchiefTag Attached: Fixed in 0.34.12?
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2014-07-11 03:58TrifNote Added: 0025725
2014-07-11 04:40Knight OtuNote Added: 0025732
2014-07-11 04:40Knight OtuStatusnew => resolved
2014-07-11 04:40Knight OtuFixed in Version => 0.40.01
2014-07-11 04:40Knight OtuResolutionopen => fixed
2014-07-11 04:40Knight OtuAssigned To => Toady One

Notes
(0020491)
Xotano   
2012-02-22 14:26   
what version is this for? i havn't had this problem on 34.02, but i do have to be much much closer to hit prone targets with thrown or fired things, which if you think about it, its about right, prone targets are harder to hit with projectiles.
(0020506)
Demonicplaydoh   
2012-02-22 16:15   
0.34.01, I haven't had the chance to test anything on .02 yet. It could be related to sneaking as well, haven't been able to test anything lately
(0020507)
Footkerchief   
2012-02-22 16:17   
It might not be entirely impossible, just way harder than it's supposed to be.
(0020511)
Demonicplaydoh   
2012-02-22 19:12   
On further testing, I think I've misworded the summary. This only seems to apply when you are a) in ambush mode and b) the target is unconscious.

In ambush, Standing one tile away, missed repeatedly. Then came out of ambush, hit absolutely with no problem. Tested with throwing and crossbowman. Haven't tested bowman (didn't have one handy) but I expect the same result
(0020530)
VonCede   
2012-02-23 04:38   
I have a same problem in 0.34.02

Throwed over 20 items on the prone target that was not unconscious 3 tiles away from stealth and missed them all with 1400+ throwing skill.

Same thing happening with unconscious targets.
(0020531)
Xotano   
2012-02-23 04:44   
you could do the bowman testing in the arena, really you can do any testing at all in the arena.
(0021381)
NW_Kohaku   
2012-03-11 17:57   
It's sneaking in general, it doesn't matter if they're prone. I threw several hundred stones at a warthog through macro while sneaking, and only scored a hit when I accidentally hit the wrong target with a wildly inaccurate throw.

My character was a legendary archer and thrower, due to macro powerleveling, as well, and my character had very high accuracy as soon as I stopped sneaking.

The difference seems to be whether the target is "hostile". If I sneak up to melee range, and have to hit the "confirm" to attack a creature, then I will always miss that target when I shoot into that tile.
(0025725)
Trif   
2014-07-11 03:58   
This is fixed in 0.40.02. I tested it in the arena and managed to hit a prone dwarf while sneaking. Then he fell unconscious and I could still shoot him.

This also works with friendly targets, and you don't even have to sneak to shoot them. They also don't go hostile if you shoot them and that might be a separate bug; I'll do some more testing about that.

But anyways, this bug is gone.
(0025732)
Knight Otu   
2014-07-11 04:40   
Thanks, Trif. The fix should be for 40.01.