Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005286Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2012-02-18 19:552012-03-29 12:51
Olith McHuman 
Toady One 
normalminoralways
resolvedfixed 
0.34.02 
0.34.03 
0005286: Some stone types cannot be disabled in z-stones menu
In 0.34.02, all problems with the z-stones menu were supposedly fixed. However, in my new fort, it appears that I cannot disable the use of jet or talc. Taking a closer look, it appears that all stone types without a reaction are missing. There are only 29 items on the list.

In other words:
Expected: All stone types can be mined and produce a bolder can be enabled / disabled at will. I.e. don't make mugs out of microcline.
Actual: Only stone types that can be used for something (smelting, plaster, flux, etc) show up.

Maybe this is intentional, but it seems like a break from the functionality that 0.31.x had.
Intentional/Expected?
related to 0004173resolved Toady One Kaolinite is not listed as economic stone, despite being used for porcelain 
has duplicate 0005335resolved Footkerchief Z-stones menu only lists a few stones 
related to 0005640resolved Footkerchief Mason won't use Chalk for building furniture like they used to. 
Issue History
2012-02-18 19:55Olith McHumanNew Issue
2012-02-18 19:57Logical2uRelationship addedparent of 0004173
2012-02-18 19:57Logical2uRelationship replacedduplicate of 0004173
2012-02-18 19:58Logical2uNote Added: 0020084
2012-02-19 08:15FootkerchiefStatusnew => resolved
2012-02-19 08:15FootkerchiefResolutionopen => duplicate
2012-02-19 08:15FootkerchiefAssigned To => Footkerchief
2012-02-19 08:16FootkerchiefAssigned ToFootkerchief =>
2012-02-19 08:16FootkerchiefStatusresolved => new
2012-02-19 08:16FootkerchiefResolutionduplicate => open
2012-02-19 08:16FootkerchiefRelationship replacedrelated to 0004173
2012-02-19 08:16FootkerchiefTag Attached: Intentional/Expected?
2012-02-20 10:08FootkerchiefRelationship addedhas duplicate 0005335
2012-02-20 10:22okdewitNote Added: 0020272
2012-02-22 15:14monk12Note Added: 0020501
2012-02-22 15:14monk12Issue Monitored: monk12
2012-02-22 21:49agNote Added: 0020520
2012-02-25 12:18FootkerchiefStatusnew => resolved
2012-02-25 12:18FootkerchiefFixed in Version => Next Version
2012-02-25 12:18FootkerchiefResolutionopen => fixed
2012-02-25 12:18FootkerchiefAssigned To => Toady One
2012-03-14 19:22FootkerchiefRelationship addedrelated to 0005640
2012-03-29 12:51monk12Issue End Monitor: monk12

Notes
(0020084)
Logical2u   
2012-02-18 19:58   
More general version of 0004173, which predominately refers to Kaolinite, a special stone without a reaction, whereas this one refers to all special stones without reactions.
(0020272)
okdewit   
2012-02-20 10:22   
This makes it impossible to set up a good way to craft uniformly colored furniture or magma-safe doors/mechanics.

I don't know if all the stones were removed on purpose, but it seems like a game-breaking bug to me.
(0020501)
monk12   
2012-02-22 15:14   
I certainly hope it wasn't on purpose, as I also use the z-stones menu to globally dictate building materials.
(0020520)
ag   
2012-02-22 21:49   
DFHack now has a job-material command that can be used to tweak jobs in workshops to use specific stone, so once it is finally released for v0.34 you can use that to control what jobs use directly. I think that the game ui not supporting such precise selections even where the underlying engine does allow it is the real bug.