Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0005326 | Dwarf Fortress | Undeath | public | 2012-02-19 22:09 | 2012-03-04 04:18 |
|
Reporter | Olith McHuman | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.34.02 | |
Target Version | | Fixed in Version | 0.34.05 | |
|
Summary | 0005326: Ghost of vampires still drink blood |
Description | I atomsmashed a vampire and he came back as a ghost. He will still actively seek out sleeping dwarfs and drink their blood. |
Steps To Reproduce | Kill a vampire and hope he comes back as a ghost. Watch your sleeping area closely. |
Additional Information | Here's a save where the ghost just started drinking. If you watch, the dwarf will go from fine to faint to pale to dead. I've had two other dwarfs who I noticed were pale (and with no injuries/medical history), I assume this ghost fed off them too.
The ghost is the only one in the fort, but the view should be centered on him.
http://dffd.wimbli.com/file.php?id=5623 [^] |
Tags | No tags attached. |
Relationships | related to | 0005463 | resolved | Toady One | Dwarf necromancers that die during siege come back as ghostly, unremovable necromancers | related to | 0005171 | new | | Ghost able to act as witness to crime (Vampire kill). | related to | 0004865 | resolved | Footkerchief | Miasma producing "Pale" Ghost |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2012-02-19 22:09 | Olith McHuman | New Issue | |
2012-02-20 05:55 | Granite26 | Note Added: 0020248 | |
2012-02-24 03:08 | Olith McHuman | Note Added: 0020585 | |
2012-02-24 09:41 | Footkerchief | Relationship added | related to 0005171 |
2012-02-26 11:13 | Footkerchief | Relationship added | related to 0005463 |
2012-02-26 23:29 | armrha | Note Added: 0020787 | |
2012-02-26 23:57 | thvaz | Note Added: 0020788 | |
2012-03-03 10:04 | ag | Note Added: 0021026 | |
2012-03-04 04:18 | Toady One | Note Added: 0021060 | |
2012-03-04 04:18 | Toady One | Status | new => resolved |
2012-03-04 04:18 | Toady One | Fixed in Version | => Next Version |
2012-03-04 04:18 | Toady One | Resolution | open => fixed |
2012-03-04 04:18 | Toady One | Assigned To | => Toady One |
2013-09-22 17:55 | Footkerchief | Relationship added | related to 0004865 |
Notes |
|
|
|
|
|
Yes, I could totally see Toady "fixing" this by making it a feature :P
But then 0003708 would have to be fixed or you would have a permanent blood sucking resident. (The ghost of this vampire indeed cannot be engraved. I checked both his fake name and looked up his real name in legends. None of these show up in the engrave menu.)
And because of 0005328 where ghosts can immigrate from past fortresses, well you get the picture. |
|
|
(0020787)
|
armrha
|
2012-02-26 23:29
|
|
I was able to find the name of my body-destroyed vampire pretenders in the Engrave Menu, though not my ghostly necromancers. Actually was my friend watching me play -- had a miner get killed opening a magma vent and then was going to memorialize, couldn't find his name, but he pointed out the long, complex name at the top. We saved, copied, and check it in legends: Was our vampire culprit all along. Memorialized him just fine.
I wonder what the logic that adds a creature to the memorialize list is exactly? The 'has been found dead' dialog? Must have something to do with that. My fort has three ghostly necromancers chilling in the bedrooms and dining hall right now, shit's like hogwarts or something, nothing I can do about them. |
|
|
(0020788)
|
thvaz
|
2012-02-26 23:57
|
|
|
|
(0021026)
|
ag
|
2012-03-03 10:04
|
|
The memorial list condition seems to be: dead/ghost AND not missing AND a historical figure. Non-engravable caravan guards problem in the previous version is due to the historical figure bit - they seemed to sometimes retain their temporary unimportant person status even when they died. In this save's case it is the missing status. Plus, if it is hacked away, in the slab list the vampires show up with their real names. |
|
|
|
Admittedly this one is funny, but I want it to happen properly if it is a feature. The persistent syndrome/interaction will be buggy, so I've removed it all around for 34.05. Syndromes that persist on ghost/soul will have to be a later thingy. |
|