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0005441Dwarf FortressDwarf Mode -- Diplomacypublic2012-02-25 02:212012-03-06 04:15
Rhenaya 
 
normalminoralways
newopen 
NotebookWindowsVista
0.34.02 
 
0005441: Modded Civ with Flee/Hide Interaction triggers Ambush pause with diplomat
If a modded civ can use a fleeing interaction that puts them in hiding/sneak mode, it triggers the "Ambush curse them" pause everytime they use it because some wildlife come near the diplomat
* Add a fleeing interaction to a Civ that trades with you (or play as them and have diplomat)
* watch diplomat running near wildlife/into thiefs or snatchers etc
* get annoyed by pause screen for no reason
didnt seem it was a problem with traders maybe because the merchant escorts make quick deposion of the kobold thief and weasels etc

example civ would be my drow mod http://dffd.wimbli.com/file.php?id=2176 [^]
modding
related to 0005021resolved Toady One "Masterwork has been lost" when merchants leave with traded items 
Issue History
2012-02-25 02:21RhenayaNew Issue
2012-02-25 12:45FootkerchiefRelationship addedrelated to 0005021
2012-02-25 14:04RhenayaTag Attached: modding
2012-03-06 04:15RhenayaNote Added: 0021162
2018-04-25 16:44HuntthetrollIssue Monitored: Huntthetroll

Notes
(0021162)
Rhenaya   
2012-03-06 04:15   
noticed a few new odd behaviors with that:
the diplomat will stay hidden unless attacked again before the cooldown on the interaction ends. he will even stay hidden while conducting a meeting and is not on unit screen.

also my own drow in the case that fleed from wildlife or siegers stay in sneak mode forever, they train ambusher/sneaking like crazy, but are notably slowed down, even extremly agiles are slower than clumsy ones after using the interaction... until i put them in a squad to attack something so they leave sneak mode.