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0005452Dwarf FortressDwarf Mode -- Tradepublic2012-02-26 00:332015-03-30 10:37
Kumquat 
Footkerchief 
normalminorhave not tried
acknowledgedopen 
PCWindows7
0.34.02 
 
0005452: One merchant killed, surviving merchants are stuck forever
One merchant got an arrow in the head from a goblin ambusher. The rest won't leave.

One of them is hiding in the nearest murky pool inside fort walls. Emptying the pool didn't affect anything.

I have played forward from the save a while and almost three seasons later (and another caravan later, too) the merchants still haven't left.

I expect them to go insane any moment.
Merchants were packing up when they were scared by goblin bowman ambush. One got shot and killed. Now the surviving merchants just mill about and won't start packing up again.

Save is at http://dffd.wimbli.com/file.php?id=5696 [^]

Surface bridge control room is next to the meeting room (f3), lever locations corresponding to bridges (and barracks door).
No tags attached.
related to 0002090new  Traders get attacked, proceed to depot, unload goods, and leave without packing it back up 
Issue History
2012-02-26 00:33KumquatNew Issue
2012-02-26 05:55XotanoNote Added: 0020708
2012-02-26 08:58HammerDaveNote Added: 0020735
2012-02-26 10:52FootkerchiefNote Added: 0020751
2012-02-26 10:53FootkerchiefRelationship addedrelated to 0002090
2012-02-29 12:14KumquatNote Added: 0020922
2012-02-29 12:20KumquatNote Edited: 0020922bug_revision_view_page.php?bugnote_id=0020922#r7781
2014-02-10 20:20CoaldiamondNote Added: 0024510
2014-02-10 20:23CoaldiamondNote Edited: 0024510bug_revision_view_page.php?bugnote_id=0024510#r9144
2014-02-10 20:23CoaldiamondNote Edited: 0024510bug_revision_view_page.php?bugnote_id=0024510#r9145
2014-02-12 23:29FootkerchiefAssigned To => Footkerchief
2014-02-12 23:29FootkerchiefStatusnew => acknowledged
2015-03-30 10:37Afghani84Issue Monitored: Afghani84
2018-04-13 10:22HuntthetrollIssue Monitored: Huntthetroll

Notes
(0020708)
Xotano   
2012-02-26 05:55   
strange they should go insane after a wile instead of just sitting around.
just like trapping them in the trade depot for too long makes them go insane.
(0020735)
HammerDave   
2012-02-26 08:58   
Possibly related to 5418.
(0020751)
Footkerchief   
2012-02-26 10:52   
I think this was listed on the ancient dev_bugs:

# 000239 □ [dwarf mode][trade] merchants refuse to leave once they are startled by attackers
(0020922)
Kumquat   
2012-02-29 12:14   
(edited on: 2012-02-29 12:20)
Update:

Merchants stayed there for over a year. (Another) dwarf caravan did not show up, neither did liaison, though there was a small siege at one point.

Finally I got bored of them and deconstructed the depot. This finally made them leave.

Looking at the relatively small number of items left behind, I suspect this is what the killed merchant was supposed to pack.

(0024510)
Coaldiamond   
2014-02-10 20:20   
(edited on: 2014-02-10 20:23)
I have been experiencing this multiple times is my current v0.34.11 fort. I have been able to evict startled merchants by deconstructing the depot, but this makes a huge mess of abandoned items of course. Have had this happen with both elven and dwarven caravans. Ordering the depot to be deconstructed when it is not accessible to my dwarves had no effect.

I just recently tried forbidding the depot with [t]-[f], specifically to forbid the first marble block of which my depot was constructed. The dwarven traders immediately left. Sadly, they left very many items behind. As a side note, the depot was not accessible to my dwarfs when I forbade it.