Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0005463 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2012-02-26 11:05 | 2012-03-04 04:19 |
|
Reporter | armrha | |
Assigned To | Toady One | |
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | Win32 | OS | Windows 7 | OS Version | SP2 |
Product Version | 0.34.02 | |
Target Version | | Fixed in Version | 0.34.05 | |
|
Summary | 0005463: Dwarf necromancers that die during siege come back as ghostly, unremovable necromancers |
Description | If you have a dwarf necromancer in a siege, and he dies, and you toss the body into magma for example, you can't memorialize them at a slab. They stick around forever, and will reanimate any corpse they see for all eternity. I can understand why'd they would come back, they are necromancers after all... But there should be a way to forcibly put them to rest. I've had to ditch all dwarf corpses in this run into magma just to keep from fighting a zombie everytime someone dies. |
Steps To Reproduce | 1) Create a fort in Fortress mode
2) Get besieged by the walking dead
3) Kill a dwarf necromancer
4) Destroy the body (toss into magma or whatever)
5) In a year or so, the Ghostly (trade) Necromancer will rise and begin animating a butcher's shop full of teeth and skins and your catacombs.
|
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0005326 | resolved | Toady One | Ghost of vampires still drink blood |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2012-02-26 11:05 | armrha | New Issue | |
2012-02-26 11:13 | Footkerchief | Relationship added | related to 0005326 |
2012-02-28 05:54 | quintilius | Note Added: 0020831 | |
2012-02-29 19:46 | Vigilant | Note Added: 0020934 | |
2012-03-02 07:23 | Patroclus | Note Added: 0020991 | |
2012-03-02 08:44 | Kogut | Note Added: 0020993 | |
2012-03-04 04:19 | Toady One | Note Added: 0021061 | |
2012-03-04 04:19 | Toady One | Status | new => resolved |
2012-03-04 04:19 | Toady One | Fixed in Version | => Next Version |
2012-03-04 04:19 | Toady One | Resolution | open => fixed |
2012-03-04 04:19 | Toady One | Assigned To | => Toady One |
Notes |
|
|
thank god i still had the 2 dwarf necro corpses from the last invasion - i just hadnt gotten them into coffins yet (when the dead arrive, i suddenly have dozens to bury - it's like that scene in Yojimbo where the only guy in town that's doing any business is the coffin maker). One of them spawned a ghost - which promptly got a half dozen animal parts going. Got them into their boxes and got it sorted - but yeah, you'd think people who are raising the dead into armies would be noteworthy enough to carve their names onto a slab. I got lucky. |
|
|
|
This obliterated my fortress :( Necromancer ghost found the refuse pile with over 90 dead bodies in it. |
|
|
|
I have had this problem as well; ghostly dwarven necromancer wanders through the fort reanimating all the bodies out of coffins, can't engrave a slab to him. |
|
|
(0020993)
|
Kogut
|
2012-03-02 08:44
|
|
|
|
|
Resolved the necromancer part of this. We've got 0005130 for the other bit as Kogut says. |
|