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0005989Dwarf FortressDwarf Mode -- Invasionspublic2012-06-05 09:412012-06-06 10:59
Trif 
 
normalminorhave not tried
newopen 
PCWindows 7 64 Bit
0.34.11 
 
0005989: Undead partial skeleton duplicates
When I was besieged by three necromancers, the partial skeleton of the kobold thief Chleelbis got reanimated. There are two parts of it: a right arm, and the rest of the body. Both are called "Chleelbis's partial skeleton".
The arm didn't do much, but the rest of the body attacked a two-humped camel. Before the camel got caught in a cage trap, it managed to sever Chleelbis's partial skeleton's upper front teeth. Apparently, the skeleton collapsed afterwards.
Now, there are five Chleelbis's partial skeletons lying around the cage trap, and one Chleelbis's partial skeleton (the right arm) doing nothing. After a few days, the five dead parts get reanimated, and all five are Chleelbis's skeleton with the right arm missing. Their injuries are identical.
A save shortly before the skeletons get reanimated is available here: http://dffd.wimbli.com/file.php?id=6427 [^]
necromancy, severed limbs, skeletons, teeth, undead
Issue History
2012-06-05 09:41TrifNew Issue
2012-06-05 09:44TrifTag Attached: necromancy
2012-06-05 09:44TrifTag Attached: severed limbs
2012-06-05 09:44TrifTag Attached: skeletons
2012-06-05 09:44TrifTag Attached: undead
2012-06-06 10:59TrifNote Added: 0022874
2012-06-06 10:59TrifTag Attached: teeth
2014-08-06 07:48FootkerchiefNote Edited: 0022874bug_revision_view_page.php?bugnote_id=0022874#r10862

Notes
(0022874)
Trif   
2012-06-06 10:59   
(edited on: 2014-08-06 07:48)
In the process of rekilling the partial skeletons, I noticed a few more things and tried to reproduce it in arena mode. This is how it works:

1. Create a kobold on side 1 and a creature on a different side to kill the kobold.
2. Let the game run until the kobold corpse has become a kobold partial skeleton.
3. Create a necromancer on side 1 and assume control of him. Kill the creature and reanimate the kobold partial skeleton.
4. Sever any of the kobold skeleton's teeth. They will appear on the ground as "kobold partial skeleton".
5. You can reanimate those "partial skeletons" and they will become a clone of the original partial skeleton with a few teeth missing. If you sever their remaining teeth, you can repeat the process.

I also noticed a few interesting side effects:
 - Severing the teeth of a ram partial skeleton results in scattered ram teeth, not ram partial skeletons. However, elf skeletons and human skeletons behave like kobold skeletons. Apparently only creatures with TEETH are affected, not GENERIC_TEETH.
 - If necromancer and kobold are independent (or on different sides), severing kobold skeleton teeth will result in kobold partial skeletons, but you can't reanimate them if you control the necromancer. If you throw any reanimatable body parts out of the necromancer's reach, return to the arena and unpause, the necromancer will reanimate one of the new kobold partial skeletons and fight it. In short, if the skeleton is hostile to the necromancer, severed "kobold partial skeletons" can't be reanimated if you play the necromancer; but they can be reanimated by the AI if nothing else is available.
 - If you sever multiple teeth body parts (e.g. upper front teeth and lower front teeth), only the first will be called partial skeletons. Any teeth severed afterwards from the same creature will have proper names and cannot be reanimated.