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0006027Dwarf FortressDwarf Mode -- Jobs, Smeltingpublic2012-06-15 09:112014-11-03 03:08
Quietust 
Footkerchief 
normalminorhave not tried
confirmedopen 
0.34.11 
 
0006027: Melting weapons/armor/etc. yields too much metal
Currently, melting any weapon, trap component, tool, or armor (of any type) returns 3/10 of the item's MATERIAL_SIZE worth of bars. For items whose MATERIAL_SIZE is a multiple of 3, this amounts to a 90% yield, but for other values greater than 3 this goes over 100%:
* Chain leggings cost 1 bar, but melt down to 1.5 bars (150% yield)
* Shields cost 1 bar, but melt down to 1.2 bars (120% yield)
* Battle axes and picks cost 1 bar, but melt down to 1.2 bars (120% yield)
* Spiked balls and serrated discs cost 1 bar, but melt down to 1.2 bars (120% yield)
* Giant axe blades, enormous corkscrews, and menacing spikes cost 1 bar, but melt down to 1.5 bars (150% yield)

For gloves and shoes, this is worse because they are produced in pairs:
* Gauntlets cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair)
* High boots cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair)
No tags attached.
related to 0006026confirmed Footkerchief Melting coins creates too much metal 
has duplicate 0006049resolved Knight Otu Producing gauntlet and melting it recovers 120% of used metal 
related to 0011187acknowledged Loci Fort Value going into the negatives? 
Issue History
2012-06-15 09:11QuietustNew Issue
2012-06-15 09:14QuietustNote Added: 0023020
2012-06-15 13:52FootkerchiefRelationship addedrelated to 0006026
2012-06-16 07:51QuietustNote Edited: 0023020bug_revision_view_page.php?bugnote_id=0023020#r8585
2012-06-23 01:49Knight OtuRelationship addedhas duplicate 0006049
2014-01-24 11:57QuietustNote Edited: 0023020bug_revision_view_page.php?bugnote_id=0023020#r9119
2014-09-15 16:30FootkerchiefAssigned To => Footkerchief
2014-09-15 16:30FootkerchiefStatusnew => confirmed
2014-09-15 16:30FootkerchiefNote Added: 0030205
2014-11-03 03:08jonadabNote Added: 0030853
2019-12-11 13:59LociRelationship addedrelated to 0011187

Notes
(0023020)
Quietust   
2012-06-15 09:14   
(edited on: 2014-01-24 11:57)
This behavior seems to have been introduced in version 0.34.06 - in all prior versions, melt yields did not vary based on MATERIAL_SIZE at all.

See also 0006026 for a different (and much older) problem related to melting other types of items.

(0030205)
Footkerchief   
2014-09-15 16:30   
Confirmed in 0.40.12: http://www.bay12forums.com/smf/index.php?topic=143580.msg5662138#msg5662138 [^]
(0030853)
jonadab   
2014-11-03 03:08   
Perhaps the correct fix is that metal forges should consume partial bars (i.e., consume one bar more and retain leftover fractions in much the same way a smelter retains fractions when a full bar has not been produced yet).