Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006081Dwarf FortressDwarf Mode -- Tradepublic2012-07-08 20:142014-08-13 12:40
musicmastermsh 
Toady One 
normalminorhave not tried
resolvedfixed 
0.34.11 
0.40.09 
0006081: Some wagons are incredibly fast, others incredibly slow
Traders have arrived! Within a couple seconds, one wagon zooms into sight, whips around a corner and vanishes into my trade depot faster than [insert fast metaphor here]. Soon after, the various mules and traders arrive... but I still can't trade at the trade depot. Time passes... the traders are about to leave! But they're still "unpacking" because something hasn't made it to the depot yet? Coming around the corner are... two more wagons, moving very very slowly. I don't know if they'll make it in before their buddies give up on trading and leave.
Wagon?
No tags attached.
has duplicate 0006507resolved Knight Otu Wagon moved at super speed 
has duplicate 0006086resolved Footkerchief Last trader wagon is much slower than others, cannot trade 
has duplicate 0007744resolved Footkerchief Wagon traveling at the speed of bolt when a bridge raised in front 
related to 0007113new  Caravan/wagon fails/refuses to leave after embarking on their journey. 
Issue History
2012-07-08 20:14musicmastermshNew Issue
2012-07-09 11:04sandwichNote Added: 0023197
2012-07-09 12:09QuietustNote Added: 0023199
2012-07-09 16:11musicmastermshNote Added: 0023204
2014-06-16 03:28Knight OtuRelationship addedhas duplicate 0006507
2014-07-12 09:11FootkerchiefRelationship addedrelated to 0006086
2014-07-12 09:12FootkerchiefSummarySUPER WAGON!!! Also, very slow wagons. => Some wagons are incredibly fast, others incredibly slow
2014-07-12 09:12FootkerchiefRelationship replacedhas duplicate 0006086
2014-07-12 09:12FootkerchiefRelationship addedrelated to 0007113
2014-07-30 12:45FootkerchiefRelationship addedhas duplicate 0007744
2014-08-02 12:56BenLubarNote Added: 0028157
2014-08-02 12:56BenLubarIssue Monitored: BenLubar
2014-08-02 12:57BenLubarNote Edited: 0028157bug_revision_view_page.php?bugnote_id=0028157#r10660
2014-08-02 12:57BenLubarNote Edited: 0028157bug_revision_view_page.php?bugnote_id=0028157#r10661
2014-08-08 18:38cephaloNote Added: 0028627
2014-08-08 19:34FootkerchiefAssigned To => Footkerchief
2014-08-08 19:34FootkerchiefStatusnew => confirmed
2014-08-13 12:40Toady OneStatusconfirmed => resolved
2014-08-13 12:40Toady OneFixed in Version => Next Version
2014-08-13 12:40Toady OneResolutionopen => fixed
2014-08-13 12:40Toady OneAssigned ToFootkerchief => Toady One

Notes
(0023197)
sandwich   
2012-07-09 11:04   
do you have any mods?
(0023199)
Quietust   
2012-07-09 12:09   
This is a longstanding bug which dates back to 0.28.181.40d and earlier.
(0023204)
musicmastermsh   
2012-07-09 16:11   
No mods. Various handy utilities but I don't think those would affect this? I do have a save handy in which the super wagon has arrived and slow wagons don't look like they're going to make it in before the traders leave. Frustrating but whatever, it's not like I need their stupid boxes of leather anyway.

http://dffd.wimbli.com/file.php?id=6640 [^]
(0028157)
BenLubar   
2014-08-02 12:56   
(edited on: 2014-08-02 12:57)
One of the wagons moved at about one tile per frame once it got near my depot. The other one still hasn't made it to the depot even though it's partially overlapping it.

No mods, no utilities. I did change the entity raws to allow more sites/population per civ, though.

http://dffd.wimbli.com/file.php?id=9245 [^]

The first year, the caravan didn't finish unpacking until they decided they wanted to leave, and then they didn't leave until my queen threw a tantrum and demolished the depot. This is the second year.

They have not brought an outpost liaison with them either time.

(0028627)
cephalo   
2014-08-08 18:38   
I had one instance where the wagon was so slow that I barely had time to trade before they left again. The last wagon moved in, I traded, and hardly 10 frames later they 'embarked on their journey'.