Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006115 | Dwarf Fortress | World Generation -- General | public | 2012-07-21 06:32 | 2012-07-21 08:30 |
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Reporter | kwieland | |
Assigned To | Logical2u | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | OSX | OS | | OS Version | |
Product Version | 0.34.11 | |
Target Version | | Fixed in Version | | |
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Summary | 0006115: Materials dependant on materials not available are not selected properly |
Description | I generated a world without iron, as far as I can tell. The funny thing is there is still pig-iron and steel. I would think that steel and pig-iron would depend on there being iron found in the world. |
Steps To Reproduce | 1. generate a world without iron producing stones.
2. trade for steel/pig iron items, but not iron |
Additional Information | I've seen worlds without aluminum and other metals, this is the first time I've seen it without iron. |
Tags | No tags attached. |
Relationships | duplicate of | 0003958 | new | | Some dwarf civilizations have access to steel without access to iron |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-07-21 06:32 | kwieland | New Issue | |
2012-07-21 08:30 | Logical2u | Note Added: 0023307 | |
2012-07-21 08:30 | Logical2u | Relationship added | duplicate of 0003958 |
2012-07-21 08:30 | Logical2u | Status | new => resolved |
2012-07-21 08:30 | Logical2u | Resolution | open => duplicate |
2012-07-21 08:30 | Logical2u | Assigned To | => Logical2u |